GPU Ray Tracing Performance Comparisons [2021] *spawn*

Discussion in 'Architecture and Products' started by DavidGraham, Mar 29, 2021.

  1. TopSpoiler

    TopSpoiler Newcomer

    Captured from different, resized YT videos:

     
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  2. Krteq

    Krteq Newcomer

    DLSS
     
  3. pharma

    pharma Veteran

    Do you have a supporting link it's DLSS? It looks more artistic on part of the developers.
     
    Last edited: Apr 24, 2022
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  4. DavidGraham

    DavidGraham Veteran

    He just told you he took the screens from a compressed resized YouTube video.
    In the meantime, the developer of Chernobylite is showing some noticeable improvements from RT GI.

     
  5. xpea

    xpea Regular

    Not sure where to put this.

    New Research paper from Nvidia that shows AI accelerated ray tracing
    Source:
    https://research.nvidia.com/publication/2020-11_neural-control-variates
    Youtube video:


    Extremely smart :idea:
     
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  6. DavidGraham

    DavidGraham Veteran

  7. TopSpoiler

    TopSpoiler Newcomer

    Neural Radiance Caching has the similar approach but adapted for fully dynamic scenes using realtime self training.
    It still not in the practical performance for the games (30fps@1080p in RTX 3090) but hopefully we can see something in next-gen GPU.
     
  8. TopSpoiler

    TopSpoiler Newcomer

    Fast Parallel Construction of High-Quality Bounding Volume Hierarchies - Nvidia Research

    It would be interesting to see what DPX could give benefit to this..
     
  9. Jawed

    Jawed Legend

    I doubt NVidia has waited 9 years to put this research into practice.
     
  10. TopSpoiler

    TopSpoiler Newcomer

    The TRBVH (technique described in the paper) were actually used in the OptiX until version 6.x but I don't know it's still used in the 7.x since the API has changed entirely to support hardware raytracing.
    Now we know Nvidia has a patent about hardware SBVH traversal, and they have DPX instructions that can (potentially) accelerates TRBVH construction speed. Even if the performance is not good enough for the games they can bring back it for OptiX anyway.
     
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  11. Jawed

    Jawed Legend

    Optix 7 dates from 2019 - the bitwise instructions in Turing look like candidates for the implementation of these techniques - or at the very least, some of them.

    So what does DPX bring that's not in Turing that's covered in TRBVH?

    9 years is a VERY LONG TIME in computing.
     
  12. TopSpoiler

    TopSpoiler Newcomer

    As described in the paper, dynamic programming is the key algorithm of building TRBVH.
     
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  13. arandomguy

    arandomguy Regular Newcomer

    Hitman 3 ray tracing support is currently scheduled for a May 24th patch.
     
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  14. Phantom88

    Phantom88 Newcomer

  15. pharma

    pharma Veteran

  16. TopSpoiler

    TopSpoiler Newcomer

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  17. DegustatoR

    DegustatoR Veteran

    Why though? A Vk extension seems like a good idea.
     
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  18. TopSpoiler

    TopSpoiler Newcomer

    Yeah, Of course it's possible with vendor specific extension.
     
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  19. Jawed

    Jawed Legend

    I don't get it, why isn't a DXR 1.1 inline shader that does programmable traversal enough?
     
  20. trinibwoy

    trinibwoy Meh Legend

    Because it’s slow.
     
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