GPU Ray Tracing Performance Comparisons [2021] *spawn*

Discussion in 'Architecture and Products' started by DavidGraham, Mar 29, 2021.

  1. Rootax

    Rootax Veteran

    Dlss seems pretty blurry with DL2 :/
     
    Man from Atlantis likes this.
  2. PSman1700

    PSman1700 Legend

    A true game-changer. More games and engines will start implementing this technology and combine it with more 'next-gen' assets/rendering aswell. The hardware is there on pc, let more studios go crazy :D
     
  3. Dictator

    Dictator Regular

    This is amazing
     
  4. DegustatoR

    DegustatoR Veteran

  5. DavidGraham

    DavidGraham Veteran

  6. troyan

    troyan Regular

    Playing with RT sun shadows looks like a viable option and should be used for benchmarks, too.

    And it is still impressive how efficience Ampere is. Same number of transistors like RDNA2 and delivering >2x the performance.
     
    PSman1700 likes this.
  7. PSman1700

    PSman1700 Legend

    Its going to be even more impressive when games start to abandon cross-generation engines, its then rasterization becomes more taxing and less headroom for RT.
     
  8. TopSpoiler

    TopSpoiler Newcomer

    GPU Subwarp Interleaving
    Paper: https://research.nvidia.com/publication/2022-01_GPU-Subwarp-Interleaving
    Patent application: https://www.freepatentsonline.com/y2022/0027194.html

    Nearly zero benefits for highly convergent code(i.e. rasterization).
    Not just a research but Nvidia filed a patent application, we can expect it will be implemented into the actual product(hopefully).
     
    Jawed, DavidGraham, Lightman and 5 others like this.
  9. DegustatoR

    DegustatoR Veteran

    It's pretty clear from the paper that they don't consider it worth it from area/perf perspective for modern applications.
    As for the future the proposed approach make sense on Volta gen h/w (where SIMDs are 16-wide while warps are 32-wide) but it may not on something which will come after that.
     
  10. DavidGraham

    DavidGraham Veteran

  11. milk

    milk Like Verified Veteran

    I don't think this dude understands what he is looking at here.
     
  12. OlegSH

    OlegSH Regular

    sonen, T2098, neckthrough and 6 others like this.
  13. OlegSH

    OlegSH Regular

    You can fix it by moving the sharpening slider to 50 in the game.
     
    Last edited: Feb 9, 2022
    PSman1700 and pharma like this.
  14. Rootax

    Rootax Veteran

    In most games I tested, I don't like the blurry+sharpening effect. It's like it's oversharpened in short distance, and not sharpened at all in the distance.
     
  15. OlegSH

    OlegSH Regular

    Just try it, should not take more than a minute.
     
  16. CarstenS

    CarstenS Legend Subscriber

    Is this still legit? Sharpness at 50 supposedly adds flickering.
     
  17. OlegSH

    OlegSH Regular

    It does in certain scenarios since it increases sharpness in motion vs while you're standing still.
    There are clearly issues with how the sharpening interacts with the post processing of the game and what arguments are passed to it.

    PS You can use the second method described here to disable DLSS's sharpening.
    This will remove both blurriness and haloing altogether. Now lets hope developers have figured out this and will fix it soon.
     
    Last edited: Feb 9, 2022
    sonen, DavidGraham, BRiT and 2 others like this.
  18. Dictator

    Dictator Regular

  19. DegustatoR

    DegustatoR Veteran



    The game also have a built-in benchmark now.
     
  20. trinibwoy

    trinibwoy Meh Legend

    That’s a really nice upgrade. Good stuff on the benchmark too.
     
    Lightman and PSman1700 like this.
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