GPU Ray Tracing Performance Comparisons [2021] *spawn*

Discussion in 'Architecture and Products' started by DavidGraham, Mar 29, 2021.

  1. dskneo

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    The last few titles I was referring to, includes Metro RT based on DF preliminary numbers.
     
  2. troyan

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  3. dskneo

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    Lets not lose the full context of my post. 300% is not 30% and vice-versa. The real difference is somewhere in-between.
     
  4. troyan

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    300% is only possible with Path Raytracing.
     
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  5. DavidGraham

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    The 3080 is 20% faster @1440p Normal RT, it jumps to 28% faster with @1440p Ultra. @4K This would translate to the 3080 being 40% faster than 6800XT.
    The 3090 is already 40% faster than 6900XT using 4K Normal RT. Using Ultra would mean the 3090 is at least 50% faster than 6900XT.

    https://www.computerbase.de/2021-05/metro-exodus-pc-enhanced-edition-raytracing-benchmark-test/2/
     
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  6. DegustatoR

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    I doubt that these results are limited by RT performance on NV h/w here. If that would be the case you'd see something similar to the results in Q2RTX or Minecraft.

    The game also seem to not care that the majority of DXR h/w available on the market currently has only 6-8 GBs of VRAM. Another sign of new consoles being the sole h/w target.
     
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  7. PSman1700

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    Its not rocket science, just watch and see what the game is about regarding ray tracing (it technically is).
     
  8. DavidGraham

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  9. troyan

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  10. Subtlesnake

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    The 6800 XT being faster on average than the 2080 Ti/3070 is a decent result, considering the trend from Control/Cyberpunk.
     
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  11. Panino Manino

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    I know this have have zero FidelityFX, but what about GameWorks?
     
  12. Bondrewd

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    Has Hairworks and then some.
     
  13. PSman1700

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    Oh rather huge difference in performance between RDNA2 and Ampere, metro exodus really pushes hardware.
     
  14. Panino Manino

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    But with AMD "hybrid solution", having "gameworks magic" occupying the shaders matters for RT.
     
  15. troyan

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    I played the Resident Evil 8 demo and in the Village part the RTGI is the worst implementation i have seen in games. It is on par with Control's GI. Wow, it is so slow and visual so distracting that i dont understand why there arent more options on the PC. Going from Screen Space to ultra slow RT isnt really better...
     
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  16. Remij

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    Are you sure it's the RTGI and not simply the effect of "eyesight adjustment" going from light to dark areas.. which the game does all the time?
     
  17. DegustatoR

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    Can't remember anything being wrong with Control GI tbh
     
  18. troyan

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  19. JoeJ

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  20. troyan

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    An example from the demo: https://imgsli.com/NTM2Mjk

    It needs seconds to get stable reconstructed. Everytime something moves the RTGI gets destroyed and must be rebuild.
     
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