GPU Ray Tracing Performance Comparisons [2021] *spawn*

Discussion in 'Architecture and Products' started by DavidGraham, Mar 29, 2021.

  1. no-X

    Veteran

    Joined:
    May 28, 2005
    Messages:
    2,451
    Likes Received:
    471
    No, it doesn't. It has the same relative position with or without raytracing. Anyway, FPS stability is worse for Ampere (in both situations).
     
    Lightman and Jawed like this.
  2. milk

    milk Like Verified
    Veteran

    Joined:
    Jun 6, 2012
    Messages:
    3,977
    Likes Received:
    4,101
    That video completely missunderstood what was happening. The lader was not disapearing because it was offscreen. Its because it was a dark scene lit only by the flashlight, and when the camera was pointed down so was the flashlight, thus the ladder was near black and the ground was very bright, overpowering any reflection left.

    Total facepalm.
     
  3. Tarkin1977

    Newcomer

    Joined:
    Mar 10, 2018
    Messages:
    15
    Likes Received:
    15
    Yeah sure. Of course. If its an AMD sponsored litle, than its bad implementation, if its a nvidia title (like most other games with raytracing) its AMDs fault.

    Sorry, but I'd rather own a GPU with 16GB that can handle high quality textures, than something with limited memory that struggles to run futures games at max quality.
     
  4. Dictator

    Regular

    Joined:
    Feb 11, 2011
    Messages:
    682
    Likes Received:
    3,969
    The Quality of the RT reflections or shadows (especially) is really low in Far Cry 6 - they should just offer options instead of hobbling the visual experience.
     
    T2098, pjbliverpool, Lightman and 4 others like this.
  5. pcchen

    pcchen Moderator
    Moderator Veteran Subscriber

    Joined:
    Feb 6, 2002
    Messages:
    3,018
    Likes Received:
    582
    Location:
    Taiwan
    Well, considering that GeForce 1080 Ti with 11GB memory, is more than 4 years old, and we still don't have many games pushing close to that, I'm not holding my breath for many games with meaningful high resolution textures pushing at 16GB.
     
    DavidGraham likes this.
  6. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,058
    Likes Received:
    3,116
    Location:
    New York
    Makes you wonder why they included RT at all. It’s not like they’re marketing that particular feature.
     
  7. troyan

    Regular

    Joined:
    Sep 1, 2015
    Messages:
    605
    Likes Received:
    1,125
    Marketing. An AAA-game without Raytracing doesnt feel right. There are free to play UE4 indie games which have raytracing so there is some pressure for publisher to not fall behind.
     
    xpea likes this.
  8. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,058
    Likes Received:
    3,116
    Location:
    New York
    DF analysis coming soon?

    I don’t think there’s any pressure at all on big publishers to adopt RT. The small indie developers are adopting RT because it helps them stand out from the pack and get noticed.

    The main driver of RT adoption seems to be developers who want to be at the forefront of graphics tech (4A, CDPR, Remedy, Insomniac). The second driver seems to be Nvidia marketing / sponsorship.
     
    techuse likes this.
  9. troyan

    Regular

    Joined:
    Sep 1, 2015
    Messages:
    605
    Likes Received:
    1,125
    But nVidia doesnt need to pay anyone. Raytracing is the logical next step for developers. The difference is that people expect "next gen" graphics from AAA-games and this will be only possible with raytracing.
     
  10. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,058
    Likes Received:
    3,116
    Location:
    New York
    Why does Watch Dogs Legion in 2020 have a robust and scalable implementation of RT reflections while Far Cry 6 in 2021 doesn't? Both are AAA Ubisoft games.
     
    sonen likes this.
  11. DegustatoR

    Veteran

    Joined:
    Mar 12, 2002
    Messages:
    3,242
    Likes Received:
    3,403
    Yes it does. The benchmarks are right there.
    FPS stability is worse because the game does some really weird stuff with VRAM allocation, and this can't be fixed from the driver due to it being DX12.
     
  12. DavidGraham

    Veteran

    Joined:
    Dec 22, 2009
    Messages:
    3,976
    Likes Received:
    5,213
    Easy, Far Cry 6 is an AMD sponsored title, so just like Dirt 5, Resident Evil 8, World of Warcraft .. etc, it doesn't really put any focus on any real RT implementation.
    Where are those exactly? All I see are the same old surfaces with the same mediocre texture quality.
     
    sonen likes this.
  13. troyan

    Regular

    Joined:
    Sep 1, 2015
    Messages:
    605
    Likes Received:
    1,125
    Maybe nVidia doesnt care. BF5 has four different settings and even "low" is visual above everything AMD sponsored games have offered.
     
  14. Dictator

    Regular

    Joined:
    Feb 11, 2011
    Messages:
    682
    Likes Received:
    3,969
    Just putting the finishing touches on it today!
     
  15. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,058
    Likes Received:
    3,116
    Location:
    New York
    So you do agree that Nvidia's involvement is a factor.

    Nice! Looking forward.
     
  16. troyan

    Regular

    Joined:
    Sep 1, 2015
    Messages:
    605
    Likes Received:
    1,125
    Three years ago, sure. Right now it doesnt matter. There are indie games using Raytracing without any involvement from nVidia. And for other developers and publishers it is free marketing. nVidia doesnt pay them to include raytracing.
     
    pharma and DavidGraham like this.
  17. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,058
    Likes Received:
    3,116
    Location:
    New York
    If it doesn't matter any more and everyone wants free marketing then why is the FC6 implementation so poor?
     
  18. troyan

    Regular

    Joined:
    Sep 1, 2015
    Messages:
    605
    Likes Received:
    1,125
    AMD is paying for the sponsoring. They want a return of investment. So the implementation is poor because its the only implementation not tanking the performance of RDNA2.

    Here is an example from the indie game "Pumpin Jack":

    A one man indie game can deliver what Ubisoft couldnt. There are no exuses why AAA-games cant be on the same level.
     
  19. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,465
    Location:
    Finland
    I would imagine using NVIDIA specific tools, while probably easy to use, won't produce the most vendor neutral implementations no matter the effect.
     
  20. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,058
    Likes Received:
    3,116
    Location:
    New York
    Cynical but probably true. That reminds me I need to redeem the copy of FC6 that came with my 5950.

    There's no such thing as vendor neutral though. All code will prefer one architecture over another.
     
    milk likes this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...