Godot Engine 3.0 released

Discussion in 'Tools and Software' started by Osamar, Feb 10, 2018.

  1. Osamar

    Newcomer

    Joined:
    Sep 19, 2006
    Messages:
    191
    Likes Received:
    11
    Location:
    40,00ºN - 00,00ºE
    https://godotengine.org/article/godot-3-0-released

    New features of Godot 3.0:
    New physically based 3D renderer
    Full principled BSDF
    Global illumination (GI)
    Mid- and post-processing
    Materials and shaders
    GPU particles
    New asset workflow
    glTF 2.0 support
    Improved OBJ support
    SVG support
    GDNative
    Mono / C# support
    Visual Scripting
    GDScript
    New audio engine
    VR support
    Bullet Physics backend
    New networked multiplayer API
    Rewritten export system
    IPv6 support
    WebAssembly and WebGL 2.0 support
    New editor theme and customization
    Auto-tiling in tile maps
    Improved flat style box
    Font oversampling
    Custom hardware cursor
    Greatly improved 3D editor viewport
    Console support
    And hundreds of other improvements
     
    Malo likes this.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...