I do think it's deeper because I think the move set is at least as large GoW3, and the enemy encounters are more tactical. I feel the large majority of encounters in GoW were just button mashing. Mashing R1 and arrows in this GoW will not get you passed quite a few encounters, especially if you're under level. Mind you this is factoring in all encounters, including side missions, which are harder than the main campaign. Jumping is obviously not in the game, but aerial juggling is still in this GoW. Enemies generally don't float up in the air as long, but there are certain runic attacks and items you can equip to extend the time.