Ghost of Tsushima [PS4]

Discussion in 'Console Gaming' started by Globalisateur, Oct 30, 2017.

  1. eastmen

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    I was talking more about the console. The experience on a 1.8tflop ps4 vs a what 12tflop + ps5 (if not closer to 20tflop) is going to be a huge difference
     
  2. London-boy

    London-boy Shifty's daddy
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    How do they do that ridiculous effect with the red leaves on the ground being kicked up by the characters as they fight? I never thought that’d be possible on current hardware and it looks incredible.
     
  3. Karamazov

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    that's already done in other games, like driveclub, but on a smaller scale of course.

    PS: only have a VR version of it

     
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  4. Silent_Buddha

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    Have seen things like that in many games on PC, and I assume their console counterparts would have them too. Can't think of any off the top of my head.

    Hell, there's a game coming out on PC that has physics simulation for every single pixel in the game. :) Where there's a will, there's a way.

    I really like how it is used in the demo reel for Ghosts, though. But I keep getting negatively distracted by the overuse of DoF. /sigh.

    Regards,
    SB
     
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  5. turkey

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    There is some Nvidia tech that does it, it was in the last Batman. Interactive paper debris simulation.

     
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  6. Shortbread

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    So, I happen to come across this gif at Era, having that holy sh** moment :shock:. Thinking to myself, that couldn't be a real-time render, but merely a CGI/Offline cutscene from leaked footage of Ghost of Tsushima. I did find a video (not posted here) showcasing certain aspects of Ghost of Tsushima from this past January, including a house fire.

    [​IMG]



    @21:20 for house fire. IMHO, the best real-time render depicting fire (possibly fire propagation), and particles blowing about.
     
    #106 Shortbread, Jun 4, 2019
    Last edited: Jun 4, 2019
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  7. Nesh

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    thats real time? Are you kidding me?
     
  8. ultragpu

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    How's that leaked? Isn't that from the initial reveal trailer? The fire effect does look fabulous alright, Sucker Punch is one of the first to utilize gpu particles extensively for PS4 so it's no surprise they have improved upon that drastically in their 2020 title:). This is another semi next gen title at least graphically, you put Sekiro next to it and it's almost a whole gen difference.
     
  9. eloyc

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    I wonder how this game will look and perform in a standard PS4...
     
  10. Sigfried1977

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    So far, Sony has given users of the old PS4 little reason to be sceptical about their efforts.
     
  11. Shortbread

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  12. ultragpu

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    Wow, current gen still doesn't stop in its graphic output. Sony 1st party is upping the ante again.
    [​IMG]
    [​IMG]
     
  13. chris1515

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    And some people were talking of downgrade. Ridiculous
     
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  14. ultragpu

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    It's almost like they are mandated to call it out whenever they see a different lighting setup. Dirty casuals...
     
  15. iroboto

    iroboto Daft Funk
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    Yea I wouldn't use gifs as a good way to showcase games; since the important details are lost.
    But no downgrade. People are suffering from the fact that 'current gen' games are catching up making it less wowful. I think the same thing happened with TLOU2 when it was first shown (unbelievable) to it's recent showing after RDR2 released (people complained of downgrade, but it wasn't; RDR2 is has moved the baseline much further).

    I think the same situation here. Also having to watch this directly after watching the Hellblade 2 trailer; yea I can see how someone would say that; but I don't see any downgrades.

    Looks great. Eager to see more.
     
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  16. DSoup

    DSoup meh
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    Love the tone, atmosphere and apparent mix of stealth and combat. Batman and Shadow of Mordor/War are so my jam. :yes:

    And looks pretty so bonus!
     
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  17. PSman1700

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    It certainly belongs to the 8th generation of consoles by the looks of it. Hellblade on the other hand has next gen graphics, well atleast if that would be real ingame graphics that is, we will have to wait see if the final game looks like that.



    The environment/ground in that part looks very PS4/Xone generation to me. Kinda bland almost.
     
  18. milk

    milk Like Verified
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    It feels like the models and texture went two steps ahead of their previous game, but lighting took one step back. And funnily I feel like guerilla did the same from KZ:SF to HZD. And it seems like a trend among Sony studios to focus more on raw geometric/textural detail than on lighting/shading tech. I'd consider GoW, U4 and Death Stranding as other examples of the same thing. Curiously, the exact opposite aproach of rockstar with RDR2, which gladly pours as many resources as possible on very good lighting, at the expense of raw milimetric detail.
    There is not best strategy, as both styles of prioritization lead to great looking games (all the ones mentioned here) and while I'm claiming certain titles seem to focus more on one aspect, by no means whatsoever am I claiming they suck at the others. Gow still has very competent lighting, and so does RDR have very good assets.
    It's just an odd observation to make.
     
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  19. chris1515

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    The last video looks better than this with more polish...
     
  20. Nesh

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    I cant believe this is running on PS4. This looks almost as good as the Hell Blade 2 trailer which MS said was all in engine on Series X.
    I suspect we are seeing PS5 footage
     
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