Gears of War PC

Discussion in 'PC Gaming' started by Richard, Jul 7, 2007.

  1. Richard

    Richard Mord's imaginary friend
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    Voodoo Extreme has a story (with a YouTube movie link) of the PC's version of Gears of War. At this moment, rumour has it the game is going to be Vista-only.
     
  2. Zaphod

    Zaphod Remember
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    Being published by Microsoft Game Studios, I find this not surprising in the least. I expect MS themselves to have released their last game that will (officially) run on XP (regardless of D3D10 features).

    I do wonder, though, whether they'll start providing incentives for third parties to go Vista only as well. Judging from comments given by developers and publishers regarding high-profile titles already in the pipeline, this transition won't be as quick as MS might have liked otherwise.
     
  3. TheAlSpark

    TheAlSpark Moderator
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    I shudder to think what sort of hardware will be needed to attain the mostly solid 30fps @720p. I do hope they have increased texture resolutions all around though.



    Thinking aloud:

    I really wonder just how low-level those guys coded the game for the 360 such that the DX9 API becomes 'limited' or slower by comparison. I know Mark Rein has mentioned DX10 support for UE3.0, and I also wonder if they'll leverage that more due to the greater exposure of features.

    Somewhat related to their AA support that Sweeney has commented on for UT3 :?:
     
  4. Fu3lFr3nzy

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    Oh man, I can only imagine the horror and disappointment for alot of rigs out there if the game is not optimized for DX9 hardware *shrugs*

    Lost Planet anyone? :razz:

    Great news if true though. I've been planning on upgrading to DX10/Vista this fall to coincide alot of Windows games, and this title just makes the upgrade that much sweeter :cool:
     
  5. kyleb

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    Lost Planet runs better and looks better on my C2D/x1950xtx setup than it does on the 360, I don't see any reason why Gears would be any different.
     
  6. Fu3lFr3nzy

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    Well atm I have a X1800XT and im suffering crappy frames :cry:
     
  7. pjbliverpool

    pjbliverpool B3D Scallywag
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    But Lost planet looks quite significantly better on the PC than the 360 so its not an apples to apples comparison. Even in DX9 the PC version is quite a bit more complex, just look at the detail on the buildings for example....

    Given that Gears is such a massive game and built on UE3 I would *hope* it will be well optimised. And if well optimised it should run fine on X1900's and above, especially if they don't improve any of the graphics. The X1800 may struggle a little with the shaders.
     
  8. Fu3lFr3nzy

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    I never said the PC counterparts of the game looks worse than the X360 version :wink:

    *being more specific* I was just saying that if the game had poor optimization in general, I can definately see many out there with rigs that are quite dated not having alot of fun with this game unless they tone down the settings significantly.

    Of course, with a game like this, its a no brainer that you need to have a decent rig if you ever wish to max it out :smile:

    It doesnt matter much to me, like I said, im upgrading my rig this year so ill be enjoying this one way or the other :cool:
     
  9. mito

    mito beyond noob
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    all I have to say is:

    IT'S UPGRADE TIME FOLKS!!!
     
  10. pjbliverpool

    pjbliverpool B3D Scallywag
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    Don't you just love that anticipation of getting a new rig :grin: :wink:

    Im already thinking about moving to G90 when it comes out and im on a GTS now!

    Regarding Lost Planet, I think its worth remembering that Xenos is pretty damn powerful and combined with the improved graphics even at the basic level, we should certainly expect the game to tax PC hardware.

    I see Xenos at around X1950Pro level so I wouldn't expect anything less than that to achieve a good 30fps at 720p even at reduced graphics (of 360 equivilent levels) - and thats assuming a near perfectly optimised port. I think the game does deliver that level of performance so it seems fairly well optimised to me.
     
  11. Davros

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    720 ouch havnt played a game at that low res for years
    + why should it run badly isnt xenos a bit like a 7800gs in power ?
     
  12. Skrying

    Skrying S K R Y I N G
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    What? You realize 720p is 1280x720, you must be on the bleeding edge constantly.
     
  13. John Reynolds

    John Reynolds Ecce homo
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    Hmm, very linear shooter with no jumping and a design that leans very heavily on the use of cover. Not sure how this game is going to translate over to the mouse + keyboard.
     
  14. Davros

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    hell no but the last time i played at a lower res (1024x768) was in the quake 2 days and i did that on a gf256 spent the last few years at 1280x1024 on a 17lcd and that is far from bleeding edge
    infact on this board im considered pretty low end 7600gt
     
  15. Davros

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    /me has visions of killzone
     
  16. Skrying

    Skrying S K R Y I N G
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    Easily, why wouldn't it be better than a gamepad? R6:Vegas pulls off similar controls very easily.
     
  17. TheAlSpark

    TheAlSpark Moderator
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    Don't forget, very slow paced. Characters don't move very fast, and even the roadie run is more of a jog.

    Smoke-heavy effects, HDRR, post-processing (e.g. motion blur on fast turning, bloom, DOF) - these are all pretty heavy memory bandwidth and shader intensive features.

    The AA implementation, itself, on the 360 is rather unique in that it affects non-dynamic objects, and apparently would require D3D10 on PC - having to do with the level of feature exposure:

    http://www.beyondunreal.com/daedalus/singlepost.php?id=10581
    There's also the nature of their multi-threading:

    ------------

    Some discussion here: http://forum.beyond3d.com/showthread.php?t=41728


    A clear benefit to older systems is their streaming tech, so presumably, the RAM requirements are relatively lower compared to other high-end games.

    We could go into the endless discussion of target market and the people who have such hardware to run it, but methinks a lot of that "destroyed beauty" art design philosophy is going to be very literal to many gamers. ;)
     
  18. Skrying

    Skrying S K R Y I N G
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    Wonder what games you're playing then, my X1950 Pro struggles in a few games at my LCDs 1680x1050 and I've dropped it in order to play those. I'm more than willing to drop resolution in order to have higher details in other areas.
     
  19. TheAlSpark

    TheAlSpark Moderator
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    mm... indeed. Resolutions such as 1600x1200, 1680x1050, 1920x1200... these are all 2-2.5x as many pixels as 720p that need to be rendered/shaded/overdrawn (smoke) - I'm not an expert, but it seems that mid-range systems will **** the bed just as much as Lost Planet. I'd be interested to see the effect of changing memory bandwidth in Lost Planet or comparing similarly clocked R520/R580 (to gauge shader power).
     
  20. Davros

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    These
    [​IMG]

    Apart from oblivion and gothic3(possibly more a lack of ram problem than gfx power) im quite happy
    with how they run
     
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