Gears 5

Discussion in 'PC Gaming' started by Silent_Buddha, Sep 10, 2019.

  1. Silent_Buddha

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    Creating the thread here in the PC forum so I don't clutter the console one with PC specific things.

    The new NV driver for Gears 5 has significantly improved performance, I'm still testing, but I'm now able to bump shadows up to ultra while still keeping a basically locked 60 FPS on a 1070 (average minimum framerate of ~58.9) at 2560x1600 in a window.

    Bumping Volumetric Fog to Ultra see's too big of a hit still, however. Average Minimum drops to ~57.8. So I'll keep that on high.

    Everything else on Ultra except for AO (medium) and turning off the effects that I don't like (motion blur, DoF, and lens flare).

    The important thing is going to be gameplay though. AO was originally on High when I benched before but that proved too laggy in actual game play with framerates occasionally dropping into the high 40's/low 50's despite the benchmark saying the average minimum would be ~59. Turning that down to medium allowed gameplay to basically be a locked 60. It'll never lock to 60 as loading in a lot of data still makes the framerate drop occasionally in game.

    Regards,
    SB
     
    techuse and BRiT like this.
  2. techuse

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    Digital Foundry found 1060 performance to be quite far behind 580 so this is good news. Most performance improvements lately have been only for Turing.
     
  3. cheapchips

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    I've been playing the campaign casually over a few evenings without any issues. Two nights in a row I've really duff crashes. One was where it failed to load the next corridor. I was confronted with an ethereal white room. Couldn't be arsed to reload the game. The next night, it started a 'run away' sequence that then just locked up the movement completely, even though the game was still going. Couldn't be arsed to reload. Annoying!
     
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