pocketmoon_
Newcomer
What can we gleen from these ?
http://developer.nvidia.com/object/gdc_2004_presentations.html
For starters, in OpenGL land, NV4x can do 4 texture lookups in a vertex shader.
NV40 is MIMD
So branching is fast I would have thought that mean quite a few extra transistors! Jumping from SIMD, where you have duplicate sets of registers but run the same instructions against them.
http://developer.nvidia.com/object/gdc_2004_presentations.html
For starters, in OpenGL land, NV4x can do 4 texture lookups in a vertex shader.
NV40 is MIMD
So branching is fast I would have thought that mean quite a few extra transistors! Jumping from SIMD, where you have duplicate sets of registers but run the same instructions against them.