[GDC 2011] Unreal Technology Demo

Discussion in 'Rendering Technology and APIs' started by fellix, Mar 5, 2011.

  1. fellix

    fellix Hey, You!
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    :shock:

    One of the comments says it was rendered in real-time on a system with 3-way SLi GTX580 configuration.
     
  2. DudeMiester

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    A direct feed would be very nice.

    Meanwhile, some high resolutions screens can be found with a quick google.
     
  3. Neb

    Neb Iron "BEAST" Man
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    There is a video leak in the wild.
     
  4. Skinner

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  5. trinibwoy

    trinibwoy Meh
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    That looks pretty sick. UE3 with DX11 and lighting turned up a couple notches. Wonder if this has anything to do with UE4 or is it just them messing around.
     
  6. Ike Turner

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    It's just the newest updated DX11 version of UE3.X and is already available to companies who license the engine.
     
  7. Davros

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    3x 580's thats at least 5/6 times what the average gamer has
     
  8. swaaye

    swaaye Entirely Suboptimal
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    Does NVIDIA scale well to triple SLI now?

    Video looks great but of course most of it is completely dark. What can they do with a game in which you can actually SEE things! ;)

    This reminds me of that old UE3 demo back before we knew what Gears of War was and we were all stunned by the cool gothic environment. And then we got to see how UE3 actually would make most of its licensees' games look all waxy and lumpy. Maybe we can move past that now and get some anti-aliasing too.
     
  9. pjbliverpool

    pjbliverpool B3D Scallywag
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    Guess...
    Next gen consoles won't have the power of a triple SLI 580. Not unless they launch in 2014.

    But Epic said this demo could probably run on a single 580 given proper optimisations (which it would recieve on consoles). So if true, this level of graphics cold be achievable on next gen consoles even if they launched next year with medium-high equivilent of PC technology.
     
  10. swaaye

    swaaye Entirely Suboptimal
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    Yeah I'm sure the next consoles will handle it fine. I can't wait to read about what they put into them. But I don't see them being triple GTX 580 territory because of the bandwidth and power usage that would entail in the short term.

    It'll be interesting to see how big the next power bricks are. ;)
     
  11. TheAlSpark

    TheAlSpark Moderator
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    Is it Epic's fault that other studios don't significantly alter their material shaders or lighting model? :p
     
  12. L. Scofield

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    I can't be sure but is the smoke from the cigarrete a 3D fluid simulated particle? :D
     
  13. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Most of that power would be needed for 2560*1920 resolutions and 4x-8x FSAA, none of which would be present in next gen consoles. I'd expect 1920x1080 with some kind of the currently developed post process AA solutions that also use oversampled Z and maybe depth/normal data.
     
  14. trinibwoy

    trinibwoy Meh
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  15. Laa-Yosh

    Laa-Yosh I can has custom title?
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  16. TheAlSpark

    TheAlSpark Moderator
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    Funny.. they reference Andy's presentation on TBDS, but I'm not sure why...
     
  17. SlmDnk

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    #17 SlmDnk, Mar 9, 2011
    Last edited by a moderator: Mar 9, 2011
  18. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Based on the presentation, they're doing quite more then we've initially thought.
    Also, the features are clearly developed with a specific art direction in mind (billboard reflections, point light reflections etc) so they're evidently already working on a game with such a setting.
     
  19. Skinner

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    Read I correctly this (techdemo) being now included to the latest UDK?!
     
  20. TheAlSpark

    TheAlSpark Moderator
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    The DX11 tech is in the UDK, not the demonstration.
     
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