The RT on the PS5 version had some pretty big cut backs so it depends on how far they wan to push it on PC.Hm. Isn't Spiderman on the PS5 running at 1440p60 in Raytracing mode?
Why is the Amazing RT preset needing so much more power? The 3070/6900XT is far more powerful than the PS5.
Hopefully they won't forget about the lower tier RT GPUs with a medium RT preset that is on par with PS5 RT performance mode.
Makes me a bit nervous about the optimization work to be honest. IMO High with RT should be renamed to PS5 RT Performance Mode and then leave Ultra for the higher end PCs that can afford it. Then the spec sheet would make much more sense (PS5 RT Performance Mode -> 1440p60 on 2060(Super)) and Ultimate RT would be as it is. Much better scaling.
There was no reflections within reflections and the reflection of transparent objects such as foliage was massively cut back.
You can already see in the PC feature announcement video the amount of foliage and transparent objects being reflected is considerably higher than on PS5.
But I do agree with you that they need a PS5 quality setting for RT for those with ~RTX2060 level GPU's.