Game development presentations - a useful reference

Discussion in 'Rendering Technology and APIs' started by liolio, Sep 16, 2009.

  1. trinibwoy

    trinibwoy Meh
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    Would be nice if we didn’t have to guess. We know about the Lumen surface cache and cards because they told us about it.

    It’s all about resolution right? Probe grids accumulate bounces too and it works fine for distant objects but the grid usually isn’t dense enough to capture higher frequency bounce lighting.
     
  2. pharma

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  3. Clukos

    Clukos Bloodborne 2 when?
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    ^ great video on Bézier curves, the visualisation is amazing.
     
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  4. Jawed

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  5. pharma

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    Developer video guides on implementing RTXGI plugin in Unreal Engine 4.
    September 3, 2021








     
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  6. chris1515

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    The EA Frosbite presentation about GI Surfel was recorded
     
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  7. chris1515

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    Multiple EA SEED presentation
     
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  8. cheapchips

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    #828 cheapchips, Sep 16, 2021
    Last edited: Sep 16, 2021
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