FUEL

Quite amazing graphics for such a niche unhyped game. Seems on par with Motorstorm series.

yes but the dynamic (extreme) weather and day and night cycle and wide open world (not limited to races) and custom race maps for online play, should make it stand out a bit. :smile:
 
FUEL entering the Guiness book of records as largest game world on a console game
what an unbelievably stupid record
based on the screenshots at the link
u can see why, terrain looks like something done on a pc demo from 5+ years ago (though with motion blur)
 
based on the screenshots at the link
u can see why, terrain looks like ...

the world was replicated from taking real world map terrain data of the Western US. Plenty of vids out there (in this thread even) showing lots of terrain and added environmental effects for those that care to see it.
 
I seem to remember Bethesda claiming that Daggerfall's gameworld was either the size of England or the size of the isle of Great Britain. Ah, here. That's considerably bigger than 14400 km².
 
the whole argument about size is irrelevant, (its amazing btw why Guinness book of records even mention this, I know gotta move with the times but sheesh)

heres humus demo from 2002, 14400km pah tiny, its inifinite!! (ok perlin noise thus repitious)
http://www.humus.name/index.php?page=3D&&start=56

better would be stating how many point samples are used
120km with points spaced out 1km or are they, or are they 10meters, 1meter or 10cm or what
but even still
http://en.wikipedia.org/wiki/X-Plane_(simulator) or MS flight simulation
85% of the worlds surface data comes on 7dvds (so must go into quite good detail), available on iphone btw.

sports game - 200m * 200m
GTA - 10x10km
this - 120x120km
flight simulation - lots
elite etc - f'in lots

its all relative, the detail of the 200x200m of the sports game is better than GTAs, 100km2, which in turn is better than fuels, 14400km2

in short, size is not what should be measured but what u have crammed into it
 
LOL @ zed making the argument "size doesn't matter!".

Try telling her that. :)
an apt quote, because the the bullet point is just a load of dick waving

somewhere in fuels code is the line
point_scale = 1.0f;

now if they change that to
point_scale = 1.1f;
they can claim
yes we've broken a world record our terrain is now a massive
17424km2
perhaps theyll do this for fuel2.0 :D
 
5/10 from Eurogamer.

Of FUEL's many promises, too many are either broken or undermined by its handling, layouts, logic or interface shortcuts. There's no denying Asobo's achievement in building such a daring, beautiful landscape on such a vast scale, but the core of any good racing game is falling in love with its vehicles, the things you can do with them, and the places you can take them, and by that measure FUEL is distinctly average.
 
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