I don't know how or why it happens but I can't get normal quality textures in any way or form with 8 GB budget. I tried low, med high and ultra memory budget settings; none of them truly works. I cannot get any decent textures out of the game. For starters, I know that game has some really detailed textures from the PS5 version. I'M AT 1080P MIND YOU! Not even 1440p.
There should've been a proper sub-preset of texture quality that is geared towards 8 GB and lower cards. You cannot simply ignore the majority of PC userbase and hope that no one complains. Half of complains over steam froums are about textures not loading or weird textures. That also makes the impression that game looks just like that, since most people do not know that game uses a streaming technique.
I know PS5 has a higher budget but it has to be around 10 GB no? Can it really use the whole usable 13.5 gb for purely GPU bound operations? It really has no regular RAM-like operatiosn to fit into that buffer? I always thought the way Xbox SX has its memory setup, 10 GB was meant for GPU operations (so normal VRAM) and 3.5 GB was meant for CPU operations (so normal RAM on PC). If that is the case, how come only being 2 GB short of PS5 intended budgets results in worse-than-PS2 textures? How is this a solution? Is this practically what 8 GB users have to endure this gen? If so, RIP. PC gaming might as well end. I'm not so sure if devs can recoup their investments, let alone earn money, with only 16+ GB card userbase on PC, because even 12 G B cannot warrant high quality textures in this game, from the looks of it.
What angers me further is that THIS happens when the game barely uses 6.5 GB on a 8 GB budget (internally 6.2 GB). This is exactly how Spiderman behaved at launch. Uses 6.4-6.5 Gb at first, then nerfs itself to 6.2 GB and stays there. Imagine this behaviour on 6 GB cards, further chaos would ensue.
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I just feel like these devs are disconnected with reality of what people have and what people do not have.