For those at SIGGRAPH - see my course(s)

Discussion in 'GPGPU Technology & Programming' started by mhouston, Aug 11, 2008.

  1. mhouston

    mhouston A little of this and that
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    Aaron Lefohn (Intel) and I (Mike Houston, AMD) organized the "Beyond Programmable Shading" pair of courses this year at SIGGRAPH. We have lots of good speakers from industry and academia talking about using GPUs for things other than traditional graphics pipelines for doing more advanced graphics and applications.

    For those interested, the course is on Thursday and is split into 2 parts, "Fundamentals" (architecture and software talks from vendors and academia) in the morning and "In Action" (vendors and academics talking about actually using GPUs to do things beyond traditional graphics) in the afternoon. The course is in room 403AB.

    See page 25 and 27 of the SIGGRAPH program or on the web:
    http://www.siggraph.org/s2008/attendees/program/item/?type=class&id=549
    http://www.siggraph.org/s2008/attendees/program/item/?type=class&id=57
     
  2. Simon F

    Simon F Tea maker
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    I'll certainly forward it on to my colleagues who are attending to see if they're interested... :)
     
  3. Tim Murray

    Tim Murray the Windom Earle of mobile SOCs
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    Will there be any material from this available online afterward?
     
  4. rpg.314

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    I want to ask this question myself as well.
     
  5. mhouston

    mhouston A little of this and that
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    Yep, we will put up a website with pdf versions of hopefully all the slides the morning of the course and I'll post the link that night.
     
  6. cho

    cho
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    http://ati.amd.com/developer/techreports.html


    Presentations waiting for the "Beyond Programmable Shading" part :)
     
    #6 cho, Aug 14, 2008
    Last edited by a moderator: Aug 14, 2008
  7. mhouston

    mhouston A little of this and that
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    http://s08.idav.ucdavis.edu/

    The course notes. There will be some updates over the next few days as people get their final decks posted as well as some additional material from a few speakers.
     
  8. Rys

    Rys AMD RTG
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    I've grabbed everything that's on the ucdavis site currently and bundled it up into a big bz2 to save people some clicking and bandwidth:

    Mike, if you'd rather I didn't host the collection like that, let me know and I'll take it down.

    EDIT: Removed link, see post later in the thread
     
  9. Arwin

    Arwin Now Officially a Top 10 Poster
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    Oh wow. I picked the in-games presentation by John Olick first, and was wondering if there'd be mention of the Cell in there. Well as it turns out there is ... and it seems to be good stuff (from this layman's perspective). They seem to put all six SPUs to good use! Of course there's lots more interesting stuff on paralellism in there.
     
  10. idsn6

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    Holy shit. He just went in-depth into the infinite detail sparse voxel octree geometry that isn't scheduled until idTech6.
    Don't overlook the explanation bubbles in the upper left.
     
  11. cho

    cho
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    he also imply there are 2+ triangle setup engines in future gpu (page. 118) ?
     
  12. CrazyButcher

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    does anyone know how the presentation looked liked of the megageometry thingie, ie is that screenshot from the presentation, or just a prerendered/dcc app screenshot of the model ?

    And thanks for making that big zip
     
  13. mhouston

    mhouston A little of this and that
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    We will actually put up a single pdf for everything once we have all the decks updated. I'd prefer that the ucdavis site host everything so that everyone gets the updates as we post them.
     
  14. mhouston

    mhouston A little of this and that
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    Jon showed a live demo and note that he said this is a side research project for him and this is *not* a demo of tech6.
     
  15. pocketmoon66

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    Nvidia , AMD and Intel all selling their wares is a fantastic sight to behold :) Nvidia do the 'we can do all this NOW - and looks, raytracing!' and Intel saying 'we're not crazy... honest' .

    I'd love to see the Nvidia ray trace footage :)
     
  16. Rys

    Rys AMD RTG
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    No worries, I've removed the bundle.
     
  17. Tim Murray

    Tim Murray the Windom Earle of mobile SOCs
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    Interesting slides all around--thanks for the heads up, Mike!
     
  18. PeterT

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    That's an amazing collection of slides. I've only looked over the first 6 sets so far, but I'll get to the other ones as soon as I'm able. I particularly like "Running Code at a Teraflop: How GPU Shader Cores Work" -- it's only stuff most of us already know, but I've never seen the ideas laid out, developed and summarized quite so neatly.

    Too bad some of the presentations couldn't be more concrete (particularly the Larrabee and Compute Shaders ones). OpenCL looks really CUDA-like. I expected them to be similar but not to this extent.
     
  19. galopin

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    this courses were really good.

    For the john ollic part, the spu/rsx mix is the common admited way to do things as good as possible on ps3, but the raycasting of a preprocessed zbrush mesh on 8800 with cuda was really impressive :)
     

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