Fog Discrepency between ATI and Nvidia 3dmark05?

Discussion in '3D Hardware, Software & Output Devices' started by ChrisRay, Oct 3, 2004.

  1. russo121

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    Excuse my ignorance... but in game test frame 1410?!

    The test only go to frame ~1100.

    where can we configure to go further? :?:
     
  2. Apple740

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    GT3 Canyon flight consists 2280 frames. You can chose a frame in the Pro version under the "image quality" button.
     
  3. Bouncing Zabaglione Bros.

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    Not in the free version that the majority of people will be using.
     
  4. Apple740

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    Here i provide the image taken with the CPU test, maybe this can help solving this issue? (or maybe we get a CPU war now? :lol: )

    [​IMG]
     
  5. OpenGL guy

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    It's not a bug, it's just "different". I took a look at this issue with 3DMark05 and it is the same issue as was seen in Aquamark 3.

    The R3xx/4xx chips do blending math slightly differently than refrast. The difference is at most 1 LSB which is not normally visible. However, when you combine many layers of blending, the errors can accumulate and then you can get a visible difference.
     
  6. jb

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    Thanks OpenGL Guy as that makes sense considering we saw the same type of effect back on Aquamark.
     
  7. mario64

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    Since ATI's method can in fact cause visible differences when many layers are used, wouldn't it be worth fixing? Can it be fixed via drivers?

    Mario64
     
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