Fluid volume simulation

Discussion in 'Rendering Technology and APIs' started by Voxilla, Dec 27, 2009.

  1. Talonman

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    Thanks for your response... :)

    I noticed it had:
    System Requirements


    • Supported Operating Systems: Windows 2000 Service Pack 4; Windows Server 2003; Windows Vista; Windows XP
    I am 7 64 bit, so is it safe for me to install?
     
  2. Voxilla

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    Should be ok.
     
  3. chavvdarrr

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    Is it possible to run it on NV hardware?
     
  4. fellix

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    ...probably.
     
  5. Voxilla

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    Currently not as it is DX11 / Compute shader 5. On Fermi it should run quite well as the simulation is more limited by memory bandwidth than by FLOPs.
     
  6. Talonman

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  7. Voxilla

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    On a Nvidia 295 this software can not run, as it requires compute shader 5. Currently only works on ATI 5xxx cards.
     
  8. fellix

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    ComputeMark -- a benchmark, based on Fluid3D. :p

    (just hit the big green button for download)
     
  9. IRQ Conflict

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    Score of 2199 with a Q6600 and HD 5870.
     
  10. Lightman

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    Looks great in motion!
     
  11. fellix

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    My HD5870 @ 930/1250MHz scores 2328.

    From what I've read, the kernel is vectorized, so it suits nicely for the Radeons. Playing with thread block size doesn't help much the GF100 to gain performance.
     
  12. fellix

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    New version (1.3) is available, with optimizations for both NV and ATi hardware -- as claimed by the autor -- while GF100 still lagging way behind HD5000 scores.

    From the comments, some are pointing to the crappy handling of 3D textures in NV's driver for DC5.
     
  13. Voxilla

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    An updated Fluid3D version 1.3 is now available.
    The thread group size has been changed to 256 (16x4x4) for all volume compute kernels. (Before it was 50x4x4 or 8x4x4). The results is a 10-20% speed bump.

    This demo was made before Fermi was available. On a GTX480 It happens to be running 3 times slower as a HD5870. Nvidia has some performance issues when using 3D textures.
    An alternative version making use of 2D texture arrays is available in the ComputeMark 2.x benchmark.
     
  14. CarstenS

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    Wow, that's weird. With 2DTexArrays, my HD5870 is only half as fast (252 score) as with the former 3D textures 532 score) using the ComputeMark 2.0.

    Total score: 1448 (in 1920x1200) on Cat 10.4, Win7x64 and an E8500.

    Nice Benchmark, guys!
     
  15. Davros

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    will that affect games ?
     
  16. Voxilla

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    It used to be only 1/3 slower, I just noticed Robert made the volume larger than 200^3 that may explain something...
     
  17. Voxilla

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    I can imagine that DirectCompute based physics could use simulations like these that need 3d textures, so yes it could affect future games.
     
  18. Robert Varga

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    It's 220^3 for Normal, 240^3 for Complex and 270^3 for Extreme.
     
  19. guardian

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    hmm would it run on an nvidia 330M GT? the one that comes with recent macbook pros?
     
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