Final Doom3 benches at HardOCP

Discussion in '3D Hardware, Software & Output Devices' started by Johnny Rotten, Jul 22, 2004.

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  1. Johnny Rotten

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  2. hovz

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    not at all. this was to be expected.
     
  3. AlBran

    AlBran Ferro-Fibrous
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    Well, everything is performing nicely :)
    *wonders when ati completes rewriting opengl drivers*

    now we need to have benchmarks with the AI and physics and sound turned on :wink:
     
  4. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    Confirms expectations, Though the X800 pro results are interesting.
     
  5. hovz

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    no on in there right mind expected ati to outperform nvidia in doom 33
     
  6. Johnny Rotten

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    I'm a little surprised in the ~20% gap though at 1600x1200 4xAA/8xAF.
     
  7. hovz

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    im not.
     
  8. DSN2K

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    whats going on with the X800Pro :?
     
  9. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    Now I am curious how the 6800NU compares to the X800Pro/9800XT/5950
     
  10. Bouncing Zabaglione Bros.

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    Hmm. Roll on the HL2 benchies.
     
  11. DSN2K

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    one for Nvidia.com :lol:
     
  12. hovz

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    the 6800 NU id guess matches the x800 pro.
     
  13. IbaneZ

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    So, i won't be able to OC my "not so hot X800 Pro" (apparently) to get a decent frame rate?
    /me slaps JC hard. 8)
     
  14. Mintmaster

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    No, but I though that with AA the gap would close a bit more, since Z/stencil performance is supposedly equal per clock on both cards then. I would think ATI theoretically has more room for improvement given their clock speed advantage, but maybe there's an architectural limitation.

    I'm a bit surprised at how much the 9800XT loses to the 5950 with AA enabled given that the 9800XT usually pulls ahead in that situation.
     
  15. hovz

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    maybe atis drivers just suck in opengl
     
  16. Bouncing Zabaglione Bros.

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    ATI's less optimised OpenGL driver, 12 pipes vs 16, lack of fully optimised memory controller, pending improvement to the compiler. Also Nvidia building their hardware to support Doom 3 technology with a heavily optimised D3 driver path. Even Carmack has said that he thinks optimisations have been moved to the driver, and small changes that knock the game off that path see big performance drop-offs.

    However, ATI are getting more sneaky - they have a habit of putting out drivers just in time for new games. If ATI are not going to tell anyone about significant features like instancing until well after release, they might have surprises up their sleeves for monster games like Doom 3 and HL2.
     
  17. MrBond

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    Yeah, no one really expected any different, but nice to get some hard numbers on this.

    Good thing that ATI OGL driver rewrite's underway (it still is, right?). Ray of hope for those x800xtpe fanboys :)

    I'm surprised Carmack felt it necessary to mention the filtering optimization when it's already been beaten to death everywhere else. Guess he's been too busy coding to notice that :)

    Now all we need are some HL2 benchies to fill out the picture. Though, I'm sure Source has gotten a truckload of nv3x/4x pipeline optimizations since the first Shader Day.
     
  18. Cat

    Cat
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    I don't really see instancing as important.
     
  19. Mintmaster

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    Makes sense. The X800Pro has only 69% of the X800XT-PE's fillrate, or conversely the XT-PE has 46% higher fillrate than the Pro.

    Basically, the X800Pro would run slightly faster than the X800XT-PE would run at one resolution setting higher. From that point of view it's not so bad.

    The 6800 GT is a very good deal, though, compared to all other high end cards. Not just in Doom3.
     
  20. Mintmaster

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    Yup. That and FarCry with the final 1.2 patch, with PS2.0b &amp; 3Dc (if the rumours are true, which they look to be).
     
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