Feasibility : Environmental Display in 2013/2014

Discussion in 'Console Technology' started by Docwiz, Dec 4, 2012.

  1. Docwiz

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    Feasibility : Environmental Display in 2014 (i.e. VR without the helmet)

    Source:
    http://www.patentlyapple.com/patent...sions-where-gaming-is-going-and-its-wild.html

    With such a thing like this how feasible is it? I mean for the projection and depth cameras.
    Is such a thing even possible (no ancient alien references please)?

    o Kinect 2.0 (maybe two of them for stereoscopic)
    o Xbox Next (designed out of the box for HDMI, 3D, maybe multiple GPU's)
    o Using 3D glasses to make it a 3D surround experience and using Kinect 2.0 for higher fidelity motion.

    It almost sounds like this (without all of the props)
    http://www.gizmag.com/sony-holodeck-playstation-move-eyetoy/20721/

    The Fortezla Glasses in that Xbox 720 document were in September 2010, the information above was applied for a patent in the 1st Quarter of 2011.

    I saw a Sony video camera with a pico projector built right in with the camera, wouldn't this be too expensive to even offer by itself even if it was low resolution?

    I want to explore how feasible all of this would be and how expensive it would be and that is why I posted here because I want to see some experts talk about this and what can be done and what can't.
     
    #1 Docwiz, Dec 4, 2012
    Last edited by a moderator: Dec 4, 2012
  2. Fafalada

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    I've seen "3d surround AR" in amusement parks 12 years ago - it projected entities&objects inside the whole room space, not just on the walls, but it did require glasses to work.
    That said they were the size/weight of my normal glasses, and at least back then I didn't pick up on any lag with projection.

    When I saw that MS "leak", it reminded me of that very thing, and they did imply glasses would be required as well.
     
  3. Shifty Geezer

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    This patents already been discussed on this board somewhere. The patent diagram fails to show shadows cast by the furniture. It'll also want an amazing projector to fill a room with brightly illuminated projections to match the TV. It also fails in the immersiveness as you cannot turn to look at a part of the scenery as it's so low res. That is, the patent acknowledges peripheral vision is low-res so you can project a low-res fill-in, but if you see movement in the grass to your right, you cannot turn and look at the projection on the wall which will just be a blurry mess. You'll need to game camera to view the area.

    Technologically of course it's doable, but not in a home console any time soon, and it's also a pretty stupid idea that's no replacement for a headset. It's just a huge screen with motion tracking but the same limitations effectively as a standard TV with motion tracking.
     
  4. Docwiz

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    Well, we know that they are either doing the glasses by themselves (as in that document) or that they are working on the projection system for 2014. I just don't know which one.

    They seem to not want to get stuck on the TV alone and move off of it, but I guess we don't really have the details yet and we won't until E3 2014.
     
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