Diplo: Hehe, your list of FPS cliches is hilarious. So I guess F.E.A.R. doesn't have any sequences with a gun-toting sidekick that apparently only you can kill, eh? Well, you can't fit every cliche in..
Spoiler alert: I just finished the game last night, and I thought the story made quite a bit of sense in the end. I was wondering all along why Fettel didn't seem to be trying too hard to kill you. At the start, he knocks you out and then just walks away. The soldiers you face are always in small groups; they call for reinforcements and they never come. The little girl can apparently vaporize people at will, but never attacks you in a way that you can't escape. The whole time I just felt like I was being baited and lead somewhere, and that's the way it turns out. They wanted to lead you to her. I wasn't sure why Fettel wanted you to shoot him; maybe he felt like he didn't deserve to live either. Also, I felt like the ghosts at the end that you had to shoot was Alma's way of leading you out of the facility. By my interpretation, the very last vision (aside from the helicopter thing) made it clear that she didn't wish you any harm, and simply wanted to destroy the whole project and everyone involved. end spoilers My only real problem with the game, and a lot of reviews said this, was the way it drags in the middle. There's very little story happening, and you're just going from office to office killing whatever moves. It reminded me of alpha labs in doom3. That's my $0.02 anyway.
I was a bit disappointed, too. I think the SP demo is much better than the actual game. If the whole game had the density and atmosphere of the demo, this would have been one hell of a game.
Yeah I was disappointed with Quake 4 and FEAR, as well. Both are derivate shovelware IMO, with each having loads of has-been gameplay ideas coupled with somewhat fancy graphics. Q4 runs far better than FEAR though, and even looks better I think. Q4 also has a superior gameplay feel I believe. Neither, however, held my interest for more than about half the game and I've stopped playing them entirely now. Q4 just doesn't have anything going for it other than its optimized engine and gameplay feel. It's so disgustingly linear. The vehicles are awful. Enemies stupid. Guns unoriginal. MP a has-been. FEAR is a tease. It seems to have serious promise at the start but it just sorta goes stale. It has the least interesting enviros I think I've every played through. Nothing new here. Not particularly scary most of the time, but more like annoyingly cliche-spooky. Slow-mo is cool (a good copy of Max Payne) and some of the baddies are nifty. The game just doesn't seem to have a solid plan of attack on the storyline front; it's more like jumping thru hoops to get from point-A to point-B. Yay. I suppose my problem is that I'm a lot older now than I was when I was really into FPS games. The development houses are really starting to bore me with these constant rehashes of tired gameplay. I just can't be bothered to be continually excited about gameplay that I've spent over a decade playing.
Against my own better judgement, I'm really enjoying Quake 4. Of course it was practically free, so I can't grumble about paying $50-60 for something so uninspired, but it's pretty, mindless (the way I enjoy my shooters), and fun.
I finally finnished FEAR the other night. I had finnished Q4 a few weeks earlier. I thought they both had thier strong/week points. For Q4 I liked the feel at you were part of the Marines there to do a job. Even though you were by your self most of the time. Made it seem more believe-able. The varity was nice but they had the hole planet to work with. The weapons were ok... I thought the RailGun and the BFG of Q2 had a bigger punch to them. The action was there and they mixed it up with different types of Monsters. Basically very little thought was needed to play and enjoy this game. Which is a good thing In all Q4 was a pretty decent game and would have been shinning brighter so many other games came out at the same time (ie fear). I liked FEAR better. Not sure why. It was very limited in its enviroments but the story was taking place in just a few parts of a city (thus they did not have room to explore). And yes the enimes were a bit limted, but not sure what else you could have fought that fits the storyline...maybe more killer robots as Armcharm was a defense contractor.. And even though most of the ideas had been done before. They all worked well. Yes max payne had bullet time, but in FEAR it just felt "better"? Maybe it was all the visuals that went along with it..I remember the first time in slow mo I hit a guy with a nade and the glass in the offices next to him all blew out in slow mo...very very cool. I did not get into the story at first but at the end I was enjoying it. That vault level was freaky! I think what really set it apart was that in Q4 I never really had to worry or think about how I wanted to take out the enemy. In FEAR I had to replay many parts many times because every time I planed an method of attack the clones had me beet. I think that is what pushed it over the top for me the fact that I actually felt I had to be careful and think before each encounter and not run in blazing
This is my first post on this forum.I do hope you people can help me in this regards 1)The settings for my system(Ti 4200) does not show the weapon in the first person mode.What could be the possibe reason. 2)The engine seems to be rendering ONLY straight lines.Still it seems to be a system hog.Is the engine unoptimised or are there any effects that demand such outrageous system/gfx requirement?(just to point out---> HL-2 and FC runs smooth on my system and the gfx look phenomenal,Everything maxed out at 800*600) Thanks.
I have DX 9c installed and I have tried DX 8 shaders on/off.but there seems to be no change.In fact I experienced the exact same problem even with the Demo.
1) Could it be that FEAR doesn't draw the weapon for very old/slow systems? I know it generally boosts framerates in other FPSs. 2) FEAR may not be as efficiently coded as other games (ATM), or it's just got more stuff going on than it lets on.
i had a problem with a game (can't remember which one) where no HUD info displayed (lower or upper) when i was at 1200x1600. at 1024x768 it was displayed. could it be something odd like that? the weapon bottom would be at the edge of the screen. the game allowed the settings, i think my desktop was matched to it (maybe not...it was a while ago).
My guess would be that either the resolution or refresh rate was not the same as your dekstop, and the monitor just wasn't sized properly for the resolution/refresh rate setting the game was at (so the top and bottom of the image were off the viewable area of the screen).
Just got this game a few days ago, and beat it earlier today. I'd say it's pretty good. It really slows down with rather repetitive action around the middle, but picks up near the end. Some of the cutscenes are very cool (I especially liked riding in the helicopter). But wow is it a resource hog. With my GeForce 7800 GT SLI setup, I was only able to run at 1024x768 with 4x AA and 16-degree anistropic filtering if all settings were set to maximum (1280x960 could be called playable, but there were some annoying slowdowns in places). I probably could get higher with some tweaking, but I just wanted to play the game. And I didn't mind the low resolution so much for this particular game. On another note, this game appears to use very roughly ~20% of the second CPU in my dual-core setup.
I haven't been really impressed with FEAR. Once I got over the cool effects during gun fights, the game got really boring for me. I think it's the style I play FPS games. I take the, "Lure them around a corner and mow them down" approach, which seems to work flawlessly in this game.
Not yet. I plan on finishing it eventually. Maybe I'll do it over the CHristmas holidays. I also have Fable and Call of Duty 2 to finish.
Yeah, I think you've hit the doldrum middle of the game. I doubt it has to do with your playstyle, I got quite bored with it myself. You may notice a couple of other posts in this thread where people have stated the same thing.