Evidently, Crysis is coming back [2020]

Discussion in 'Console Gaming' started by Rangers, Apr 14, 2020.

  1. Karamazov

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    curious to see the switch version.
     
  2. BRiT

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    Most likely looks like the original X360 version, right?
     
  3. Cyan

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    wow, that's great news! So I can run the game with raytracing on! Oh gosh! Gotta buy it. My GTX 1080 should run the game at 60fps at least, I dont care about the res that much, 720p is enough for me if the tradeoff is having RT. In fact I play some games at 720p 165fps to save some energy during the coronavirus outbreak.

     
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  4. Malo

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    You do realize this is Crysis (Remastered), right? :grin:
     
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  5. Cyan

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    hope they dont consolerize it at all with radioactive lighting like they did the last time.
     
  6. Cyan

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    milk and Lightman like this.
  7. eastmen

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    it should be improved as it has 8 times the ram to work with on the switch
     
  8. Karamazov

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    More ram and more recent architecture, plus upgraded engine. Should be a decent improvement over ps360 versions.
     
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  9. DuckThor Evil

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    I don't see any EA logos in the teaser trailer, only Crytek's. I wonder how the ownership thing actually is currently?
     
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  10. DSoup

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    I played Crysis 1 and 2 and PS3 and loved both. I have Crysis 3 on PC but just cannot get into it at all.
     
  11. PSman1700

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  12. ultragpu

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    So how come we still don't have any media yet? It's been out for more than a decade and Cryengine has gone through millions of versions, you slapped on some fancy new settings and all you got for us is a background? I don't see the difficulty of showing us a trailer, some screenshots or heck even better some gameplay clips Crytek.
    Maximum Borefest.
     
  13. Lightman

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    Can't wait to go back to first level and level everything down and cut all the trees like the true lumberjack should do :D

    pun intended ...
     
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  14. milk

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    Xbox ONE? Me here expecting a real next-gen showcase, can put that idea idea to rest now.
     
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  15. BRiT

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    Depends how well it scales up when using dynamic resources with BC on mid-gen and next-gen consoles. I have high Hope's for MS's approach as they've done wonders with it before and majority of large profile games scale exceptionally well on OneX.

    No idea how well that will apply with the Sony ecosystem with BC.
     
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  16. gamervivek

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    They did give a glimpse of it before.

    https://forum.beyond3d.com/posts/2119374/
     
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  17. Rangers

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    Xbox One came out in 2013, Crysis in 2007. So by just that metric it should be runnable/improvable. Without having looked into any more than that.

    The gfx in the video tease here https://forum.beyond3d.com/posts/2119374/ dont really seem attainable on One/PS4 though.

    I totally forgot about Crysis 1 on 360, gonna fire that up next.
     
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  18. DSoup

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    If you have to "get the hang of it", it's not intuitive :nope: But I know what you're saying, Crysis's control's were great - once you had adjusted.
     
  19. TheAlSpark

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    What's the fuss about the controls :?:
     
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  20. DSoup

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    The original Crysis controls were ditched in Crysis 2 on PC following the controller scheme introduced in the 360/PS3 console Crysis port. There was just a lot going on, particularly for keyboard and mouse players - the word "messy" is thrown about a lot. I originally played Crysis on PS3 but later got the Crysis bundle for PC and that controls were an adjustment - but horses for courses.

    I still love Crysis, I loved that massive open world full of tactical possibilities, just as I did the original Far Cry, but the PC controls took considerable practice to get in the groove. The console scheme simplified it (dumbed down) but it was better for a lot o folks. I guess that's why Crytek changed it.
     
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