Archive Thread of Screenshots of Ridunkulous Quality and Size [2007-2015]

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Wish the game had a photomode :(
 
ArcCorp (Star Citizen Alpha 1.2 ,).Graphics will still improve until release (2016/2017). I will show Alpha 2.0 PTU (space stations, space ships etc.) later today.

1.3_ArcCorp (1) by X-RAY-89, auf Flickr

1.3_ArcCorp (2) by X-RAY-89, auf Flickr

1.3_ArcCorp (3) by X-RAY-89, auf Flickr

1.3_ArcCorp (4) by X-RAY-89, auf Flickr

1.3_ArcCorp (6) by X-RAY-89, auf Flickr

1.3_ArcCorp (7) by X-RAY-89, auf Flickr

1.3_ArcCorp (8) by X-RAY-89, auf Flickr

1.3_ArcCorp (9) by X-RAY-89, auf Flickr

1.3_ArcCorp (10) by X-RAY-89, auf Flickr

1.3_ArcCorp (11) by X-RAY-89, auf Flickr

ArcCorp_pres (10) by X-RAY-89, auf Flickr
 
Star Citizen Alpha 2.0 (PTU f;g;h)

I also tried to capture the texture/decal quality in a few shots. In my opinion, the use of (sometimes very) small normal maps is impressive. It adds tons of details with just a cost of a little.


Olisar Station

a_PortOlisar 1 by X-RAY-89, auf Flickr

a_PortOlisar 2 by X-RAY-89, auf Flickr

a_PortOlisar 3 by X-RAY-89, auf Flickr

a_PortOlisar 4 by X-RAY-89, auf Flickr

a_PortOlisar 5 by X-RAY-89, auf Flickr

a_PortOlisar 6 by X-RAY-89, auf Flickr

a_PortOlisar 7 by X-RAY-89, auf Flickr

a_PortOlisar 8 by X-RAY-89, auf Flickr

a_PortOlisar 9 by X-RAY-89, auf Flickr


Vacant Station

b_DeadStation 1 by X-RAY-89, auf Flickr

b_DeadStation 2 by X-RAY-89, auf Flickr

b_DeadStation 4 by X-RAY-89, auf Flickr

b_DeadStation 5 by X-RAY-89, auf Flickr

b_DeadStation 6 by X-RAY-89, auf Flickr


Refuel Station

c_RefuelStation by X-RAY-89, auf Flickr
 
Looks great, though IMO I'd like a bit more colour though I understand the industrial look they're going for. I hope by the time it's released we'll have graphics cards capable of running it at 90hz per eye for VR. /drools
 
I opened a Flicker Album for Batman: Arkham Knight for those that liked the earlier captures: https://www.flickr.com/photos/138355027@N06/sets/72157661757820572/with/23468720355/

Cat_zpse9qlmh6u.png%7Eoriginal


I will not be posting in this thread anymore until Rocksteady Studios next game. If rumoured to be true with Rocksteady using Unreal Engine 4 this time around, it's just going to be bonkerz, god help us all; get your seat belts early!

Later guys : >

-Peanutbutteronpickles
 
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