EQ2 uses PS/VS 1.1 only

Discussion in 'PC Gaming' started by KimB, Jan 17, 2005.

  1. jvd

    jvd
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    a friend i made 4 app4s gave it to me , he got it in varsoons you cant' use it yet as it cones orange to me





    Yup there is another setting there in water that you can lower too

    I'm able to play at very high everywhere except areas with tons and i mean tons of people . Normaly in varsoons i get 30-40fps , which is more than enough for this game as its not a twitched based game . But in varsoons last night in a raid group of 6 people , plus the random people running past us and all the mobs that were up i was only getting 15-20fps .


    For me though its def gpu limited. I was able to take my cpu from a high of 2.2 ghz to 2.4 ghz with my new power supply . It didn't affect performance at all .
     
  2. John Reynolds

    John Reynolds Ecce homo
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    Heh, I wasn't going to try begging it off you. 8)
     
  3. jvd

    jvd
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    at lvl 33 i can use a much better one so i'm sure u will get it off me at some point :)
     
  4. John Reynolds

    John Reynolds Ecce homo
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    Mine, it's all mine!! :wink:

    We should grab Gannon and Embra and/or Deschain and finish the Zek access quest sometime this weekend.
     
  5. jvd

    jvd
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    sounds like a plan , gotta get my father from the airport , he was in belgium for some reason . then i'm going to hit 30 . Want to turn into a water elemental !!!! Hopefully this doesn't turn me into a chick like the fire one did .
     
  6. John Reynolds

    John Reynolds Ecce homo
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    LOL I'll have to hit on you if it does.
     
  7. jvd

    jvd
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    :shock: haha , the fire one gave me 6 arms and boobs .... i'm scared of the new one haha
     
  8. Fox5

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    Athlon XP 3200+ is the minimum required now for high end gaming, any slower and you're in mid range. However, you can say the same for a p4 3.06ghz. And in some games, like the sims 2, anything under an fx-55 performs like midrange.

    Some games have pitiful performance with the 3200+ though.(they'll maintain above 60 fps however, but drop down to the speed of like a 2.4ghz p4) I believe it's due to the athlon xp's line support of SSE, athlon cpus can only process 80 bit data types in a clock cycle, so to do 128 bit(which SSE uses) requires 2 clock cycles and really hurts performance. The athlon 64 mostly gets around this because it's better at converting data to 80 bit, or something like that.(perhaps games use higher precision than is actually needed?) Athlon XP is also hurt by a slow memory bus, as is the p4b, but the p4b doesn't have the problem with SSE.(P4's do 1 128bit data type per clock cycle, but do more clock cycles)

    BTW, athlon xp 3200+ can be found for around $120-$130 online. Not too bad since the sempron 3100+ goes for around the same(actually I think down to $100 by now), and the sempron 3100+ is slightly better at games but worse at many other things.

    Oh, and mmorpgs tend to be very cpu limited games, I'd imagine they might even have more misleading system requirements than normal because the speed isn't considered necessary for a turn based game, or a game where people spend most of the time in the wilderness. Plus they often allow you to turn the view distancec down to nothing.
     
  9. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    Well its actually a 2500+ @ 400 FSB. (3200+ Speeds) so I guess you could say its super low end. ;p
     
  10. Fox5

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    2500+ is midrange, overclocked makes it low high end range. BTW, surely you can get another 100 or 200 mhz out of that mobile.
     
  11. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    It's not a mobile. And I really dont need you clarifying where my PC sits in the realm of computers. With all due respect. I'm quite aware of its limitations and capabilities. As I am sure most people here are.
     
  12. Goragoth

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    Hopefully I'll get some time to play again soon. Been really busy all week :(
     
  13. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    [​IMG]


    Thought some of you might find this test I performed interesting. Keep in mind this is done with the same test bed/settings as my prior benchmark. (few minor tweaks though))
     
  14. KimB

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    In other words no significant deviation.
     
  15. swaaye

    swaaye Entirely Suboptimal
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    LOL. Lots of vertex shader usage in there! Perhaps a sign of where a lot of CPU power is going.

    I'd say it's just another part of the sad truth of PC hardware never being fully utilized due to the need for backward compatibility. A 6-vertex-shader-equipped Xx00/6800 has an awful lot of triangle crunching power, but the GF4MX ain't gonna like vertex shader usage nearly as much.

    Can you turn off pixel pipes too? Wonder where that starts to take an effect....

    edit: Yeah, like OpenGL guys says below me, you should turn off AA and AF.
     
  16. OpenGL guy

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    Not sure what the point of these tests are. I certainly wouldn't test geometry performance with 4x AA and 16x AF enabled.
     
  17. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    I suppose I could. But given my earlier analysis and tests. I dont think it'll make much of a difference. I'll be sure to test it later. I'm betraying qeynos with my summoner right now ;p
     
  18. swaaye

    swaaye Entirely Suboptimal
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    I wish we could see some benchmarks of MMORPGs from hardware sites and magazines. They like to ignore non FPS games, and games without easy benchmarking options.
     
  19. Fox5

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    Wouldn't fps be dependent on lag in an online game? I don't think I've ever seen a bench of a game while it was running online.
     
  20. KimB

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    Well, it certainly shouldn't depend on latency, what with client prediction and all. But the real problem is that with any sort of online situation, the results are inherently unpredictable, and therefore you would, realistically, need to make many runs to get one benchmark number in order to get the variance down to where the numbers are meaningful (standard deviation of an average of samples goes down as 1/sqrt(number of samples) )
     
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