engineer talking about x360 backwards compatibility

Geeforcer:

I wasn't aware the Xbox1 had any eDram either (same size as the PS2 at that). Maybe that's why it's so difficult, he doesn't even know the hardware hes trying to emulate.

His comparison has a couple typo's.
 
looks like the 4MB of edram has been removed.

hupfinsgack said:
Geeforcer said:
GPU (Xbox): 233 MHz NVidia NV2A; 4 MB EDRAM; 125 million polygons/sec

Errr.... Did I miss something?

Maybe it's Mb. Didn't they have a cache of about 512 KB?
Cache is usually sram, not dram.

And for APU the page say 'not yet announced?', but MS has already said that the cpu will do the audio processing (except audio decompression)
 
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