Well I've personally been involved with some eidos events recently, that I don't think i can discuss yet, i just read this article posted at the IGN gamecube boards about Eidos possibly dropping support for gamecube. First sega sports, then Codemasters (who are banned from supporting gamecube in north america anyway by Nintendo. Too bad the press never mentioned that. The long/short story goes back to the game genie days and codemasters suing Nintendo.) and now possibly Eidos.
http://www.aicg.com/modules.php?op=modload&name=News&file=article&sid=41
Normally, I wouldn't believe this rumor since it's come from a website I've never heard of, but the person they are quoting actually knows something about the Nintendo submission process. It is pretty vague and what's even more strange is the comment about phantom bugs being reported.
Jaleco had Super bubble pop on Gamecube came back with only 4 bugs. 3 bugs were fixed in an hour, the last bug reported had something occuring that was completley impossible to occur on the gamecube hardware. It took us a week of going back and forth until someone inside the testing department at nintendo finally said "forget about this bug, we simply can't duplicate it again".
if your interested in knowing, the problem related to an error message returned from a bad memory card. They said we were displaying an incorrect message, when the message itself was generated by the Nintendo libraries and not us. When we tested it, it worked perfect.
My comment about Eidos dropping the ball, relates to Tomb Raider slipping and some other dealings that can't be mentioned just yet. Eidos is going down pretty fast IMO.
http://www.aicg.com/modules.php?op=modload&name=News&file=article&sid=41
AICG reader Graffix*Guru writes: "My friends that work at Eidos mentioned yesterday that Eidos would not be creating any more titles for the GameCube. Their reasons were that Nintendo is a general pain to deal with and sales of GameCube titles are poor at best. I work for another Bay Area developer/publisher and speaking from experience, Nintendo is a huge pain in the ass to deal with. Specific examples include game submission guidelines that are vague at best and their testers manufacturing bugs that don't exist. I'll deal with Microsoft's phone book sized TCR's anyday over Nintendo's make it up as they go along guidelines.
Normally, I wouldn't believe this rumor since it's come from a website I've never heard of, but the person they are quoting actually knows something about the Nintendo submission process. It is pretty vague and what's even more strange is the comment about phantom bugs being reported.
Jaleco had Super bubble pop on Gamecube came back with only 4 bugs. 3 bugs were fixed in an hour, the last bug reported had something occuring that was completley impossible to occur on the gamecube hardware. It took us a week of going back and forth until someone inside the testing department at nintendo finally said "forget about this bug, we simply can't duplicate it again".
if your interested in knowing, the problem related to an error message returned from a bad memory card. They said we were displaying an incorrect message, when the message itself was generated by the Nintendo libraries and not us. When we tested it, it worked perfect.
My comment about Eidos dropping the ball, relates to Tomb Raider slipping and some other dealings that can't be mentioned just yet. Eidos is going down pretty fast IMO.