Edge of Eternity: Unity Game Engine

Discussion in 'Console Technology' started by Shortbread, Nov 7, 2015.

  1. DSoup

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    Bitch please, you can't evidence an exclusive 360 game as something the PS3 can do! :nope:
     
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  2. Globalisateur

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    Both of those last old gen shots have a lot less visible grass than the Edge of Eternity pic.
     
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  3. L. Scofield

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    OK, you asked for it:

    [​IMG]
     
  4. ultragpu

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    Seriously now? Try to put some game logic and AIs in Flower and see the grassland becomes Joe's freshly mowed front yard.
     
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  5. Shifty Geezer

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    Yeah, Flower is a special case, a game written about grass.
     
  6. DSoup

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    Or, ummm, flowers? :yes:
     
  7. L. Scofield

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    And the goalpost keeps moving :lol:

    The physics simulation alone trumps the barebones AI of EoE.

    It's interesting to see that Kameo on the OG Xbox could already display massive amounts of grass on screen:

    [​IMG]

    36m20s


    But if that's not enough, here's another (although yet unreleased) game on PS3-class hardware that displays huge amounts of grass on screen at once:

    [​IMG]
     
    #27 L. Scofield, Nov 15, 2015
    Last edited: Nov 15, 2015
  8. DSoup

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    Unreleased game. "PS3-class hardware". Really, dude? :???:
     
  9. L. Scofield

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    So comparing an unreleased game against another unreleased game is somehow off-limits?

    And yes, the Wii U is PS3-class hardware.

    It's pretty clear with the evidence presented that EoE does in fact look like a PS3 game.
     
  10. milk

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    Time to rename this thread "tall grass in games"
     
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