Edge of Eternity: Unity Game Engine

Discussion in 'Console Technology' started by Shortbread, Nov 7, 2015.

  1. Shortbread

    Shortbread Island Hopper
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    What particular problems (ROPs? bandwidth? CU's disparity?) are more likely hurting XB1 GPU performance with the Unity 5 Engine? It seems Midgar Studio's has some real concerns on the future of Edge of Eternity running properly on XB1.

    What type of choices would that be?
     
  2. orangpelupa

    orangpelupa Elite Bug Hunter
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    It already runs fine on x360 why it have problems on x1 O_O
     
  3. L. Scofield

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    Because Unity isn't that optimized for X1 yet. I guess it hasn't been a priority of the devs.
     
  4. Globalisateur

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    Well it's an engine mainly used by indies...:roll:
     
  5. Shifty Geezer

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    Unity's priority has to be mobile and PC - that's where the indie market is. I doubt it's optimised to use XB1's memory setup and is greatly hampered by the limited DDR3 BW. As a PC in architecture, PS4 is a much better fit for Unity. Edit: the article says ESRAM isn't the issue but GPU is, but also blames SpeedTree implementation in Unity. I guess that's your answer.
     
  6. orangpelupa

    orangpelupa Elite Bug Hunter
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    ah! i mistook it as End of Eternity! the mention on indies woke me up
     
  7. Shortbread

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    Well yes. But is this strictly related to lack of ROPs/CUs or something else GPU related? There are certain XB1 games (GTA V for example) that had to reduce vegetation/shrubbery for performance reasons... yet, I don't remember anyone mentioning the reasons why!? Other than its a performance issue...

    Are there any other solutions/options within the XB1 SDK (toolchain) other than reducing resolution or scaling back detail that would help engines like Unity?

    Edit: Nice looking game by the way...
    [​IMG]
     
    #7 Shortbread, Nov 8, 2015
    Last edited: Nov 8, 2015
  8. Rikimaru

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    Chromatic aberration...
     
  9. Shortbread

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    The gift that keeps on giving...

    Xbox shots located here...
     
  10. Metal_Spirit

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    Really?
    According to this Website Microsoft appears to promote this engine to Indies who subscribe it´s ID@Xbox program. And they even offer an Xbox add-on.
    Besides checking Unity versions I can find a lot of Xbox One optimizations and bug fixes, and references to the use of the lastest XDK versions (like this one). So I would be tempted to say Unity is optimizing for the console as much as for any other hardware!
    The problem, I think, is on the speedtree add-on. From what I read on Unity foruns the performances really suck, and programmers are complaining about the number of draw calls (see 4th post). Maybe the current version is DX 11 only, using compatibility with Xbox One, and a DirectX 12 version of Unity can solve the problem?
     
  11. L. Scofield

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    Maybe that's the part of the engine they haven't optimized yet.
     
  12. ultragpu

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    Graphics look better than FFXV to be honest with order of magnitude more foliage but would most likely be content starved at release due to low budget. I'm sure the Bone could hit 900p if The Witcher 3 is anything to go by.
     
  13. London-boy

    London-boy Shifty's daddy
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    Now now, better than FFXV?? Don't be silly.
     
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  14. L. Scofield

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    Are you blind? Of course it does:

     
  15. London-boy

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    I must be having a sarcasm fail day today.
     
  16. Shortbread

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    That was running on the older Unity Engine (4) and Midgar Studio is currently in the process of retooling most of the art assets and models for the Unity 5 Engine. Currently, only older Unity 4 Alpha video has been released... the new engine (new progress) has only been media snapshots. So there is hope for this new young studio...

    http://forum.eoegame.com/index.php?/topic/312-hot-news/

    [​IMG]
     
    #16 Shortbread, Nov 9, 2015
    Last edited: Nov 9, 2015
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  17. L. Scofield

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    Still looks pretty much like a PS3 game.
     
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  18. DSoup

    DSoup meh
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    Not with all that vegetation.
     
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  19. Shifty Geezer

    Shifty Geezer uber-Troll!
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    I think Scofield's point is apart from ramping up the count of some aspects, it's fundamentally not pushing the tech envelope beyond what was being used last gen. White Knight Chronicles comes to mind:
    [​IMG]
     
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  20. L. Scofield

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    Bitch please :p

    (0m29s)


    [​IMG]
     
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