Early (and sometimes surprising) uses of game technologies

Discussion in 'Console Technology' started by L. Scofield, Jan 30, 2015.

  1. L. Scofield

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    I'll start with one from Ocarina of Time:

    Cloth physics



    That's right. At first I thought it was just hand animated but the cape adapts dynamically when the character animation changes arbitrarily (like when you shoot him randomly with arrows or the hookshot). This can be seen at 00:18.

    The cape also collides with the floor. This can be seen at 01:30.
     
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  2. Nesh

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    This. Crazy amounts of particles.

    In addition it had some pretty amazing bonus stages like this one with the morphing head.
     
  3. L. Scofield

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    That looks like a proto-ZOE.

    Here's another example of vertex deformation on a head:

     
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