Duke Nukem Forever is Forever

Discussion in 'PC Gaming' started by PARANOiA, Dec 18, 2007.

  1. Dresden

    Dresden Celebrating Mediocrity
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    "Park......my bricks....."


    Now I'm officially excited. Hilarity is destined to ensue.
     
  2. Neb

    Neb Iron "BEAST" Man
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    Duke Nukem Forever? Duke Nukem Forever? Duke Nukem Forever? Duke Nukem Forever? Duke Nukem Forever?

    ZOMG hypemeter is of charts hookers and adult cinemas please and 18 year old label for the game thank you... rofl
     
  3. DudeMiester

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    I notice that they've put a lot of detail into the characters mouths.

    Yes, Duke looks like Bruce Willis, and I think that's cool.

    Anyways, this teaser is sufficient to vindicate my 7300 posts at the 3DRealms forum and creation of the 3DRealms Cult, so I'm happy. :)
     
  4. sonix666

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    Why are so many gaming sites mentioning that the teaser has in game graphics? In the forum posting from the 3D Realms guy he never mentions that this teaser is in any way related to the actual game. Or did I miss some information?
     
  5. Bludd

    Bludd Experiencing A Significant Gravitas Shortfall
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    Funny, It Worked Last Time...
    Awesome. I have been waiting since D3D and I can continue. I live in faith. :D
     
  6. Graham

    Graham Hello :-)
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    Anyone else notice how the 2001 trailer begins with '10 year anniversary'? :mrgreen:
    Also the smoke he blows is in the shape of the nuke symbol.

    I can't wait to read the gamasutra postmortem.
     
  7. Fox5

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    They better be in game, they don't look much better than doom 3.
     
  8. Farid

    Farid Artist formely known as Vysez
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    A waste of time, it was indeed.

    As for the technology and the art, they are the bare minimum we could expect from a high profile game in this day and age. With that said, it wouldn't be too much if they thought about incressing texture fidelity and polycount for the character models. Asking for more complex metrials and surfacing technology would be too much, I think. Not even to mention that they didn't show much.

    With that said, it's not much about graphics, really. Even though that's all the teaser gave us, an early peek of the graphics. Now, they better show a real trailer that puts the 2001's one to shame. Seriously, I'd buy and play the 2001 trailer's game. All they need to make this great is to channel the 2001 gameplay into the current graphic engine and pour some polish on top of that and they'd have a winner.
    Their servers would need an HDD upgrade to support the amount of text data that would be required.
     
  9. Sobek

    Sobek Locally Operating
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    On the official forums, George clearly stated that everything in the trailer was captured straight out of the game with Fraps. Obviously they would've turned off the HUD and used some scripted scenes to get exactly what they want, but it's all ingame. There's alaising in plenty of places too, which supports that. Just look at the screenshot that was released beforehand, Duke's shoulders have quite visible alaising.
     
  10. Mummy

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    +1, can't see why some ppl here are so excited, the trailer shows nothing, total of 5 seconds of game play and a vid? give me break?
     
  11. nintenho

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    does anybody remember back when 3D realms did a closed doors physics demo where they showed what their physics engine was capable of (at least I think it was 3D realms)? this was about a year or two ago and they showed things like a cloth reacting realistically to balls being placed on it and a room being destroyed bullet hole by bullet hole. this is all according to the press they showed it to of course but if they have those physics in-game, that'll be impressive.
     
  12. Bouncing Zabaglione Bros.

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    There's a big difference between your engine being capable of physics demos, and your game actually being capable of doing it with everything else going on in a full game environment. There's also the question of how useful a gameplay mechanic it is to be rolling balls around on suspended cloth or whatever.

    Just like it's possible for a musician to write a song where every musical instrument in the world is played, that isn't necessarily going to make it great music.
     
  13. Red Herring

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    A few more questions were answered over on the Shack by George Broussard

    http://blog.shacknews.com/blogarticle.x/50481

    Also this is the 4th and last? version of DNF which began in 2004.
     
  14. Laa-Yosh

    Laa-Yosh I can has custom title?
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    I'll give you the shader/material part, but the poly counts of Duke are about double of Marcus Fenix from Gears and the texture resolution is at least comparable. It's just not that highly detailed and polished, but the game is probably still far away from release.
     
  15. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Yeah, people need to understand that 3DRealms has rebooted the production several times, and it's basically a completely different game then what we've seen back then (although it probably shares many concepts).

    There's been many cases where a game got delayed long enough to fall behind the curve so much that it has flopped completely. For example Tresspasser has lacked 3D acceleration and so it's graphics were unable to compete with the first 3dfx-optimized games like Tomb Raider, Quake etc.
    Even Doom3 was a bit late for what it had to offer, id should've released it almost a year earlier to make the most out of it.
     
  16. inefficient

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    Pig cops, Lizard men, f'ing Duke looking bad ass.

    SOLD!
     
  17. orphenshadow

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    First prey, then starcraft2, now this... I cant wait.. I feel like my entire childhood is coming back to me. I hope that this is not a dissapointment. But i get the feeling the game could be horrible, and i would still love it... just becasue its duke..


    ya know, kind of like the halo franchise. :p
     
  18. DemoCoder

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    The only game I know of that was rebooted as many times as DNF and still made it in some incarnation is Team Fortress 2. TF2 is nothing like the previous TF2 incarnations, neither in graphics, nor in gameplay (remember all the discussion of a "commander" character as a floating head, top-down resource view, ammo-helper guy who belt-feeds a chain-gun guy?)

    The final TF2 incarnation is actually more like the original TF1 in gameplay, so in a way, it's a true sequel. That said, it's a complete reboot.

    That 2001 video looks like they had plenty of the game already done and it didn't look too bad for 2001 gfx, I think they should have just finished and released it.

    At this point, DNF is probably another year away. They are working on bringing an UnrealEngine2 up to snuff, but in 1 year, UE3/ID-nextgen/Crysis modified engines will be even more advanced.

    Valve fell into the same trap, trying to make their own Hybrid engine off of an older previous-gen tech. Half-Life2 would have been far more impressive if it had been released when it was originally supposed to, rather than 1 year delayed.

    TF2 looks cool and all, but Crysis just puts everything to shame.
     
  19. AlexV

    AlexV Heteroscedasticitate
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    Yes, but Nomad in Crysis is just about as interesting and as fun to play as a vasectomy is desirable, whilst Duke...common man, it's DUKE!You must've had at least one swell Lan game on that football stadium map, back in the day:D

    Seriously, this game will get ragged on no matter what they do, simply because of the perpetual delays and whatever...but I think it'll be fun. And fun games aren't as frequent as I would like, sadly.
     
  20. Subtlesnake

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    What was shown in 2001 was pre-alpha, and George said later that most of the levels were just empty shells. The game was delayed precisely because they couldn't get content done, as the engine was constantly changing and they didn't have enough staff members (in the 2001 period they only had one modeler).

    The engine has been their own tech for a while (only the level editor and scripting language remain) - since 2002 really when they completely ripped out and replaced the renderer, and other parts of the engine. So the problem isn't whether UE2 will hold up, but whether their own work will hold up.

    I don't think we've seen enough to really judge that.
     
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