Dreams : new Create & Share by Media Molecule

Discussion in 'Console Gaming' started by TEEDA, Jun 17, 2015.

  1. chris1515

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    Some people in art school or working on videogames or as artist in offline rendering are doing incredible stuff. I know an ex Quantic Dreams artist buying the early access not long ago and here a freelance artist

    https://www.artstation.com/mickaelgallo

    https://twitter.com/gallo_mickael

    [​IMG]
     
  2. milk

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    Models are a collection of basic primitive volumetric shapes such as: spheres, cilinders, cubes, cones, etc. added and subtracted from each other. These models are not made out of polygonal meshes nor 2D textures like something you'd get out of 3DSmax or other traditional software. They are made out of 3D volumes encoded as distance field functions. As such, round stuff is infinetly round, complex boolean subtractions are relatively cheap, and they support smooth edge "connecting" of shapes (put too spheres next to each other with smooth addition on, and they'll distort near each other untill they blend like a pair of cells during mitosis)
    This modeling style frees the user from worrying about UV maps, but it requires a completely different way of thinking about texturing. Each shape has their own color, and you can add other shapes as color modifiers, as in, they don't add any volume to the model, but change the color of what they intersect. Those are also volumetric, so they don't modify just one surface, but all surfaces within their volume bounds, and even the inside of the model that can be later revealed if you subtract from it with another shape.
    Normalmaps are also not a thing, all surface bumps are actually modeled geometrically.
     
    #702 milk, Jul 6, 2019
    Last edited: Jul 6, 2019
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  3. chris1515

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    This is something very cool.

    They said in the Alex Evans video they changed the rendering and now use a mix of the brick engine(raymarching cube) and point splatting, too much holes with pure point splatting.

    https://www.scratchapixel.com/lessons/advanced-rendering/rendering-distance-fields

    Great article about sphere tracing and rendering distance fields

    And the 2015 SIGGRAPH Media Molecule presentation

    http://media.lolrus.mediamolecule.com/AlexEvans_SIGGRAPH-2015.pdf

     
    #703 chris1515, Jul 6, 2019
    Last edited: Jul 6, 2019
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  4. chris1515

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  5. chris1515

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  6. chris1515

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    Impressive animation

    EDIT:
     
    #706 chris1515, Jul 24, 2019
    Last edited: Jul 24, 2019
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  7. Shifty Geezer

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    Movement there is shockingly authentic.
     
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  8. Xbat

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    The dreams people are starting to create are becoming seriously impressive.
     
  9. chris1515

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    I am curious to see a game made by a team paying for doing it by MM....
     
  10. Shifty Geezer

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  11. DieH@rd

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    I think that even big teams could effectively use Dreams to create quick mockups of levels [or even gameplay sistems].
     
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  12. cheapchips

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    Loved watching that. Mario64's controls are a thing of beauty. It incredible that it can be recreated Dreams.
     
  13. chris1515

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  14. zed

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    takedown order from nintendo coming in 5 4 3 2 ...
    I dopnt even know why ppl do these nintendo games as they know they will have to remove them, perhaps thats the reason?

    So this mario character was created out of 'blobs' in the dreams program and its animated with a skeleton in the dreams program, all very impressive
     
  15. cheapchips

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    Not everyone is creative. There's challenge and satisfaction in replicating something this way. Pretty much how learned some half arsed programming. A whole half arse than I would have done otherwise. :grin:
     
  16. chris1515

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    I remember an indie talking about how to enter the game industry and he told replicating a game is a good exercice...
     
    #716 chris1515, Jul 25, 2019
    Last edited: Jul 25, 2019
  17. Shifty Geezer

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    Doesn't matter. The experience, the learning, is there, and the proof of the abilities of Dreams is there. There's the free recognition if that's what they were after. Indie games that get take-downs for big-brand IP infringement have a far higher chance of getting media coverage than indie games trying to peddle their own unknown IP.

    My guess here though is someone just wanted to see if M64's controls could be created, and they are, and that's amazing after LBP's awful floaty physics. Recreating something proven to work eliminates some variables when it comes to trying to create an interface. New IP based on such controls would be the second step.
     
  18. Karamazov

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    where is my jet moto remake people ?
    I'm waiting.
     
  19. zed

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    Yes thats why I wrote 'perhaps thats the reason?'
    they do it knowing fullwell this will attract the attention of Nintendo etc

    hmmm I wonder if its not too late to replace one of the main characters in my game with Mario? While I'm at it I could put in a naked Donald Trump perhaps :yes: Its what the public wants to see
     
  20. orangpelupa

    orangpelupa Elite Bug Hunter
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    Yep. It's marketing trick.

    Btw making stuff in dreams with ps moves actually pretty tiring...

    KB + M support would be pretty nice.
     
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