DOOM III: Do Everyones Textures Look this Ugly?

Discussion in 'PC Gaming' started by sepulcher, Aug 12, 2004.

  1. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    Well, the blurry factor depends on the object size :wink:

    you'll have to go look at the same area on your computer and then see.
     
  2. Crawdaddy79

    Newcomer

    Joined:
    Aug 8, 2004
    Messages:
    13
    Likes Received:
    0
  3. sepulcher

    Newcomer

    Joined:
    Aug 12, 2004
    Messages:
    8
    Likes Received:
    0
    ok i copied all the stuff into notepad and saved it where you told me, but nothing changed
     
  4. lunarplague

    Newcomer

    Joined:
    Aug 12, 2004
    Messages:
    31
    Likes Received:
    0
    Location:
    NYC
    REINSTALL!!!
     
  5. sepulcher

    Newcomer

    Joined:
    Aug 12, 2004
    Messages:
    8
    Likes Received:
    0

    well i used the those floor panels as a constant to compare, and mine look ugly while the screen i posted a couple posts up look gorgeous...
     
  6. daerBaer

    Newcomer

    Joined:
    Aug 9, 2004
    Messages:
    12
    Likes Received:
    0
    I guess it's never too early for a retexturing Project :wink:
     
  7. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ

    ah... ok.
     
  8. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ

    not if Deus Ex 2 was any indication :lol:
     
  9. lunarplague

    Newcomer

    Joined:
    Aug 12, 2004
    Messages:
    31
    Likes Received:
    0
    Location:
    NYC
    what does seta image_lodbias "-2" do and how badly does it hurt the framerate.
     
  10. Randell

    Randell Senior Daddy
    Veteran

    Joined:
    Feb 14, 2002
    Messages:
    1,869
    Likes Received:
    3
    Location:
    London
    umm I hate to ask, but is specular or anything else other than AA turned off in your advanced graphics options in game??
     
  11. sepulcher

    Newcomer

    Joined:
    Aug 12, 2004
    Messages:
    8
    Likes Received:
    0
    vsync and aa are off, thats it.
     
  12. Cryect

    Regular

    Joined:
    Jul 4, 2004
    Messages:
    674
    Likes Received:
    0
    Tells the 3d card to look at a mipmap 2 ones higher than it should be using. In theory it shouldn't effect framerate except it does due to the textures being larger for the cache.
     
  13. lunarplague

    Newcomer

    Joined:
    Aug 12, 2004
    Messages:
    31
    Likes Received:
    0
    Location:
    NYC
    can i do -1? for like half of that?
     
  14. Diplo

    Veteran

    Joined:
    Apr 17, 2004
    Messages:
    1,474
    Likes Received:
    64
    Location:
    UK
    You need to compare shots of the same scene, not completely differnet ones. Obviously, the closer you get to a low-res texture the worse it will look.

    Oh and make sure your com_videoRam setting is correct. A lot of cards seem to be detected as 64MB rather than 128MB etc.
     
  15. PowerK

    Regular

    Joined:
    Jun 12, 2004
    Messages:
    312
    Likes Received:
    0
    Location:
    Seoul, Korea
    DOOM3's low res textures, and low poly counts are two majot let downs for me as well. (And a lot of people)
    This has been discussed here.
    DOOM 3 graphics = mixed bag
    For me, overall graphics of DOOM3 is simply amazing. It's just that those two essential/basic aspects of graphics are let down for me.
    1. low res textures
    2. low poly counts

    Some examples of low res, poor quality textures.
    screenshots are at 1600x1200, ULTRA Quality, 4xAA (CP), 16xAF (CP). Graphic card is X800 XT PE.
    Example 1
    Example 2
    Example 3

    And this is one of typical examples of DOOM3 showing low poly counts.
    [​IMG]

    Now, compare that to face of G-Man in Half-Life2. I seriously hope Half-Life2 graphics doesn't turn out to be disappointing.
    [​IMG]


    FWIW,
    My DoomConfig.cfg
    Code:
    seta image_downSizeLimit "1024"
    seta image_ignoreHighQuality "0"
    seta image_downSizeBumpLimit "1024"
    seta image_downSizeSpecularLimit "64"
    seta image_downSizeBump "1"
    seta image_downSizeSpecular "0"
    seta image_useCache "1"
    seta image_cacheMegs "512"
    seta image_cacheMinK "50240"
    seta image_usePrecompressedTextures "0"
    seta image_useNormalCompression "0"
    seta image_useAllFormats "1"
    seta image_useCompression "0"
    seta image_roundDown "0"
    seta image_forceDownSize "0"
    seta image_downSize "0"
    seta image_lodbias "0"
    seta image_anisotropy "8"
    My autoexec.cfg
    Code:
    com_allowConsole "1"
    com_videoRAM "256"
     
  16. Illestone

    Newcomer

    Joined:
    Aug 11, 2004
    Messages:
    30
    Likes Received:
    0
    And you put it in a file called "autoexec.cfg" NOT .txt!

    If so, then I guess those things you are looking at are just low quality images :(

    4 years and we get that!

    and might as well do seta image_lodbias "-2" if your card can handle it....it will look sharper....


    Also, PowerK, i'd turn seta image_downSizeBump "1" to "0", you don't need to downsize any of the textures. You seem to have a good enough system :)
     
  17. PowerK

    Regular

    Joined:
    Jun 12, 2004
    Messages:
    312
    Likes Received:
    0
    Location:
    Seoul, Korea
    Hmm.. this is strange.
    It's supposed to be at "0", and when I just double checked, it was at "0". I have no idea why it's at "1" in my post above.

    Thanks for the advice, anyway. :)
     
  18. Energy

    Newcomer

    Joined:
    Jul 21, 2003
    Messages:
    23
    Likes Received:
    0
    Location:
    Finland
    Doom 3 use mostly 128x128 or 256x256 size textures. There is also some 512x512 textures too.

    I guess that no video card has enough memory bandwidth to use high resolution textures with those lighting effects. IMO, low polygon amount is not as disturbing as those low-res textures.

    It's a compromise which we have to deal with at least for now. Maybe some community texture replacer mods can help but it probably would be too slow and GF6800 or RX800 perhaps would use 1024x768 without any AA to get about same performance than R9700 Pro with same settings but low-res textures.

    And if you want to use high polygon amounts too. Well...don't want to even imagine. :?
     
  19. Ante P

    Veteran

    Joined:
    Mar 24, 2002
    Messages:
    1,448
    Likes Received:
    0
    This is my autoexec, not very different from anyone elses I guess:
    Personally I don't think using a negative lod bias is a very good idea since it causes way too much aliasing.

    Code:
    set com_allowConsole "1"
    set con_speed "3"
    set r_fullscreen "1"
    set r_mode "7"
    set r_displayRefresh "85"
    set r_swapInterval "0"
    set g_fov "90"
    set image_cache "1"
    set image_cacheMinK "2560"
    set image_cacheMegs "256"
    set com_videoRam "256"
    set image_filter "GL_LINEAR_MIPMAP_LINEAR"
    set image_anisotropy "4"
    set r_shadows "1"
    set g_showPlayerShadow "0"
    set g_skipFX "0"
    set g_skipParticles "0"
    set g_skipViewEffects "0"
    set r_renderer "best"
    set r_cgFragmentProfile "best"
    set r_cgVertexProfile "best"
    set image_useAllFormats "1"
    set image_roundDown "0"
    set image_useCompression "0"
    set image_usePrecompressedTextures "0"
    set image_useNormalCompression "0"
    set image_forceDownSize "0"
    set image_downSize "0"
    set image_downSizeLimit "1024"
    set r_skipBump "0"
    set image_downSizeBump "0"
    set image_downSizeBumpLimit "1024"
    set r_skipSpecular "0"
    set image_downSizeSpecular "0"
    set image_downSizeSpecularLimit "512"
    set image_lodbias "0"
    set g_decals "1"
    set g_projectilelights "1"
    set g_bloodEffects "1"
    set g_showBrass "1"
    set g_muzzleFlash "1"
    set g_doublevision "1"	
    set com_machineSpec "3"
    set com_compressSaveGame "0"
    set s_numberOfSpeakers "6"
    As far as Doom 3 tech goes the low polygon counts, the low texture resolutions and the fact that the engine is limited to either 2.0 or 5.1 sound is quite sucky for a 2004 game.
     
  20. Illestone

    Newcomer

    Joined:
    Aug 11, 2004
    Messages:
    30
    Likes Received:
    0
    Does it? I'll have to go check that out....
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...