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Got to agree with this. This looked like an expansion to last Doom. But there are fans of this genre so why not?I'm definitely getting old for this arcadish arena style head spinner, the whole thing feels like UT than Doom. I was hoping Doom 2 would at least get some of the atmospheric and horror level design but looks like it's just more of the same. Guess I'm just a Doom 3, Dead Space kind of guy. Also the graphics look kinda dated at least compared to most of the new games.
The only thing they said about it is the ability to render 10x more geometry than idTech666
quite enjoyed Doom 3 on the original Xbox, especially on the 2nd walkthrough with the artifact, but of all the Doom games I've had, I still think Doom 1 and 2 are the best, followed by Doom 64 and Doom (2016). The new Doom is quite fun, although I'd want to have the streamlined levels of Doom 1 & 2 (also 64). Find and grab a coloured key, then the next key, etc. That design worked wonders in Doom 64 too. You can completely change the game without changing the simplicity of the level design.I'm definitely getting old for this arcadish arena style head spinner, the whole thing feels like UT than Doom. I was hoping Doom 2 would at least get some of the atmospheric and horror level design but looks like it's just more of the same. Guess I'm just a Doom 3, Dead Space kind of guy. Also the graphics look kinda dated at least compared to most of the new games.
Doom 2 was a fast shooter that threw an abundance of colourful enemies at you. It was essentially an arena shooter with high-powered guns. That is what classic Doom was. If anything these new Doom games are a throwback.
I actually played Doom 3 on PC back then, game has so much feel with the unified shadow tech and even greater when run with a slew of modsquite enjoyed Doom 3 on the original Xbox, especially on the 2nd walkthrough with the artifact, but of all the Doom games I've had, I still think Doom 1 and 2 are the best, followed by Doom 64 and Doom (2016). The new Doom is quite fun, although I'd want to have the streamlined levels of Doom 1 & 2 (also 64). Find and grab a coloured key, then the next key, etc. That design worked wonders in Doom 64 too. You can completely change the game without changing the simplicity of the level design.
Maybe it is the excesss of visual information, but I kinda miss simpler maps tbh.
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So is anyone actually playing Doom Eternal? Got it on the 1X, thought the HDR was really nice, a good jump in geometry compared to the 2016 for sure. I somehow feel the lighting in 2016 looked a bit better, more atmospherical. The ice level in the new Doom looked butt ugly, it's as if they ran out of shaders for the ice, and environment lighting. About time nextgen kicks in I say.
Even easy isn't as easy as 2016. I'm kinda bummed because I suck at aiming and I'm getting a lot more motion sickness playing DE, so I'm gonna put it off for a while.
Ammo scarcity feels like a cheap artificial means of increasing difficulty like Halo 4 was, and it just ends up frustrating when I have to piss off and find a zombie to chainsaw while being hunted down by an arachnotron instead. Just seems like awful game design.
I shouldn't complain too much as at least the soundtrack came with this free game. :]