Doom 3 and ATI SmartShader

Discussion in 'General Discussion' started by Johnny Watson, Aug 10, 2004.

  1. Johnny Watson

    Newcomer

    Joined:
    Apr 15, 2004
    Messages:
    15
    Likes Received:
    0
    Out of boredom, I decided to run and benchmark Doom 3 using SmartShader. Here are some screenies (porthole effect, inverted, sketch, RGB-cycle, and classic in that order):

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    And now for the benchmark results:
    System:
    Asus A7N8X Deluxe motherboard
    Athlon XP 2100+ (1.74 GHz)
    512 MB DRR PC2700 RAM
    ATI Radeon 9500 Pro 128 MB
    Catylist 4.9 Beta Drivers (6.14.10.6476)

    Doom 3 Graphical Configuration:
    Texture Quality: Medium
    Resolution: 800x600 no AF, no FSAA
    Shadows, bump mapping, specular mapping, and advanced effects enabled
    No vertical synchronization

    Running timedemo demo1.demo:
    No effect - 38.8 FPS
    Classic - 35.1 FPS
    Porthole - 34.9 FPS
    Sketch - 30.3 FPS
    Inverse Color - 35.4 FPS
    RGB Cycle - 34.7 FPS

    I would have benchmarked the ASCII effect, but I couldn't read the results!
     
  2. logen999

    Newcomer

    Joined:
    Jul 24, 2004
    Messages:
    57
    Likes Received:
    0
    Location:
    Queens, New York
    i like the stencil hell knight pic, got a high res version of it? would be a nice background candidate.
     
  3. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    stencil would give me a head ache
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...