Dolby Atmos for headphones

Discussion in 'PC Gaming' started by homerdog, Apr 17, 2021.

Tags:
  1. homerdog

    homerdog donator of the year
    Legend Veteran Subscriber

    Joined:
    Jul 25, 2008
    Messages:
    6,292
    Likes Received:
    1,074
    Location:
    still camping with a mauler
    I bought a new headset that came with 2 years of Dolby Atmos. You enable Atmos in the device properties in Windows. Some games have built in Atmos support like Overwatch. My question is, do I turn off Atmos in Windows when I turn it on in Overwatch? My google powers have failed me on this :-(
     
  2. Davros

    Legend

    Joined:
    Jun 7, 2004
    Messages:
    16,813
    Likes Received:
    4,114
    So you have to rent it - that sucks
     
  3. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    18,906
    Likes Received:
    21,329
    I bought a lifetime license for $15 that works on Xbox and PC a number of years ago when it first came out.

    I haven't used it on PC, so don't know the best way of dealing with it. I'd assume you want it on both levels.
     
    PSman1700 likes this.
  4. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    17,821
    Likes Received:
    7,885
    Same, I bought it for like half price last year. I just leave it always enabled.

    Regards,
    SB
     
  5. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    9,313
    Likes Received:
    2,579
    can you just use the free windows sonic?
     
  6. Davros

    Legend

    Joined:
    Jun 7, 2004
    Messages:
    16,813
    Likes Received:
    4,114
  7. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    9,313
    Likes Received:
    2,579
    Atmos for home theater is also free on windows
     
    BRiT likes this.
  8. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    18,906
    Likes Received:
    21,329
    Yes, anything with AVR support is free since the license is paid for by that device already. The cost for Dolby Atmos and DTSX is for Headphone support.
     
    orangpelupa likes this.
  9. Davros

    Legend

    Joined:
    Jun 7, 2004
    Messages:
    16,813
    Likes Received:
    4,114
    Questions about Atmos + DTSX
    anyone tried them both how do they compare? and do the games have to be written to support them ?

    ps: Is AMd TruAudio still a thing ?
     
  10. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    18,906
    Likes Received:
    21,329
    You can give them a try yourself, both offer trials, and compare it with the free Windows Sonic.
     
  11. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    9,313
    Likes Received:
    2,579
    I think you got a few different things mixed up.

    Please CMIIW

    Atmos for headphones, dtsx for headphones, and windows sonic are surround sound mapper/translator for headphones. So 5.1ch, 7.2ch, etc are mapped into stereo channels, thus became surround headphone. Not just down mixed into stereo. I think this was called as matrix mixing or something.

    True audio is a hardware thingy on amd for audio acceleration. So faster audio processing at higher quality and more objects?

    A game will still need to be able to output surround sound with or without height sound to be mapped into surround headphones (via atmos, dts, windows sonic). Otherwise it will just stereo but sounds a bit different (due to the stereo being mapped into a surround space).
     
    BRiT likes this.
  12. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    2,068
    Likes Received:
    1,158
    How do they know you are using headphones. I understand how they would know on console, but on PC, could you just use a pair of those old surround sound headphones with individual jacks for each channels? I might have to find the pair I had 20 years ago to find out.
     
  13. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    9,313
    Likes Received:
    2,579
    Probably that will let the mixing/mapping/HRTF processing being done by the headphones chip instead of by windows
     
  14. Davros

    Legend

    Joined:
    Jun 7, 2004
    Messages:
    16,813
    Likes Received:
    4,114
    by headphones they mean standard stereo headphones
    @orangpelupa i know TruAudio is not in anyway like the other things, just asking if games are still being released that support it
     
  15. homerdog

    homerdog donator of the year
    Legend Veteran Subscriber

    Joined:
    Jul 25, 2008
    Messages:
    6,292
    Likes Received:
    1,074
    Location:
    still camping with a mauler
    Pretty sure TruAudio is dead. Was it ever used in any games?

    Anyway I guess I leave Atmos on in Windows even if a game has it built in.
     
  16. Davros

    Legend

    Joined:
    Jun 7, 2004
    Messages:
    16,813
    Likes Received:
    4,114
    From Wiki
    The video games Murdered: Soul Suspect, Star Citizen, Thief and Lichdom: Battlemage (uses CryEngine) can be configured to use AMD TrueAudio if present.
     
    digitalwanderer likes this.
  17. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    2,068
    Likes Received:
    1,158
    Yeah, but does the not for headphones version only work with surround sound systems/multiple speakers? Or will it mix down and give you "3d" sound on stereo speakers?
     
  18. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    18,906
    Likes Received:
    21,329
    Dolby Atmos / DTS:X for AVRs will send a bitstream that's encoded so you absolutely need some device capable of deciphering and decoding the stream.

    Dolby Atmos / DTS:X for Headphones likely uses HRTFs to put out a stereo audio signal that your brain is tricked into thinking is actually 3D positional. If you use this stereo signal on non-headphones the HRTFS will be completely off so will likely not sound right and have no 3D positional effects.
     
    PSman1700 and Jay like this.
  19. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    2,068
    Likes Received:
    1,158
    Ahh, OK. So that's why it's "free" for the non-headset users, because a license is paid by the hardware that decodes it. That makes sense now.
     
  20. swaaye

    swaaye Entirely Suboptimal
    Legend

    Joined:
    Mar 15, 2003
    Messages:
    8,776
    Likes Received:
    851
    Location:
    WI, USA
    You guys might want to take a look at HeSuVi. I've been playing around with it lately.
    https://sourceforge.net/projects/hesuvi/
    (also needs https://sourceforge.net/projects/equalizerapo/)

    I typically run an X-Fi card because of CMSS-3D for headphones, but this HeSuVi seems to simulate that very effectively on any old HDA chip. They have loads of stuff recorded and simulated. Even old DirectSound3D HRTF lol.

    I have a suspicion that this isn't capturing everything about the various HRTF techs but it still sounds excellent and it's fascinating to be able to try so many different technologies.

    It even has an auto-equalizer profile for my old Audio Technica ATH-AD700 headphones.
     
    #20 swaaye, Apr 19, 2021
    Last edited: Apr 19, 2021
    PSman1700 likes this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...