DirectX Ray-Tracing

Discussion in 'Rendering Technology and APIs' started by OCASM, Mar 19, 2018.

  1. Ike Turner

    Veteran Regular

    Joined:
    Jul 30, 2005
    Messages:
    1,500
    Likes Received:
    1,033
  2. pharma

    Veteran Regular

    Joined:
    Mar 29, 2004
    Messages:
    2,555
    Likes Received:
    1,302
    Thanks ... video link removed since it was posted earlier and kept article link which is relatively current.
     
  3. Rootax

    Regular Newcomer

    Joined:
    Jan 2, 2006
    Messages:
    885
    Likes Received:
    394
    Location:
    France
    What happened to PowerVR implementation and dedicated hardware , with all this ?
     
  4. OCASM

    Regular Newcomer

    Joined:
    Nov 12, 2016
    Messages:
    585
    Likes Received:
    544
  5. OCASM

    Regular Newcomer

    Joined:
    Nov 12, 2016
    Messages:
    585
    Likes Received:
    544
  6. OCASM

    Regular Newcomer

    Joined:
    Nov 12, 2016
    Messages:
    585
    Likes Received:
    544
  7. Rufus

    Newcomer

    Joined:
    Oct 25, 2006
    Messages:
    245
    Likes Received:
    60
    OCASM, eloyc, chris1515 and 2 others like this.
  8. pharma

    Veteran Regular

    Joined:
    Mar 29, 2004
    Messages:
    2,555
    Likes Received:
    1,302
    Nvidia adds ray tracing tech to Temporal Anti-Aliasing (TAA)
    August 1, 2018
    http://hexus.net/tech/news/graphics/120656-nvidia-adds-ray-tracing-tech-temporal-anti-aliasing-taa/
     
  9. pharma

    Veteran Regular

    Joined:
    Mar 29, 2004
    Messages:
    2,555
    Likes Received:
    1,302
    Interview with Nvidia's Tom Peterson.
     
    #189 pharma, Aug 8, 2018
    Last edited: Aug 11, 2018
    Malo, chris1515 and VitaminB6 like this.
  10. OCASM

    Regular Newcomer

    Joined:
    Nov 12, 2016
    Messages:
    585
    Likes Received:
    544
  11. OCASM

    Regular Newcomer

    Joined:
    Nov 12, 2016
    Messages:
    585
    Likes Received:
    544
  12. Rodéric

    Rodéric a.k.a. Ingenu
    Moderator Veteran

    Joined:
    Feb 6, 2002
    Messages:
    3,952
    Likes Received:
    810
    Location:
    Planet Earth.
    Caustic Graphics, 'nuf said !
     
  13. Jupiter

    Veteran Newcomer

    Joined:
    Feb 24, 2015
    Messages:
    1,312
    Likes Received:
    840
    Its said that Battlefield V will have Raytracing since the second alpha explicitly outputs "Raytrace: Off" in the renderer information.
     
    pharma, Malo and DavidGraham like this.
  14. Ike Turner

    Veteran Regular

    Joined:
    Jul 30, 2005
    Messages:
    1,500
    Likes Received:
    1,033
    Most probably for AO.
     
    DavidGraham likes this.
  15. Jupiter

    Veteran Newcomer

    Joined:
    Feb 24, 2015
    Messages:
    1,312
    Likes Received:
    840
    I don't know but maybe we will find it out at GamesCom.

     
    jlippo, Lightman and pharma like this.
  16. pharma

    Veteran Regular

    Joined:
    Mar 29, 2004
    Messages:
    2,555
    Likes Received:
    1,302
    Narrated by Epic Games founder and CEO Tim Sweeney showing-time animation render and real-time maniputation in Unreal Engine.
     
    OCASM likes this.
  17. OCASM

    Regular Newcomer

    Joined:
    Nov 12, 2016
    Messages:
    585
    Likes Received:
    544
    Octane on UE4:


    A glimpse into the near future:


    :shock: :shock: :shock:
     
    eloyc likes this.
  18. Jupiter

    Veteran Newcomer

    Joined:
    Feb 24, 2015
    Messages:
    1,312
    Likes Received:
    840
    Path Tracing is still very far away but Raytracing GI, AO, shadows and reflections can finally fix some ugly and fake looking gamey effects. Raytracing is definitely the future. Without Raytracing game visuals will be more of the same.
     
    #198 Jupiter, Aug 20, 2018
    Last edited: Aug 20, 2018
  19. pharma

    Veteran Regular

    Joined:
    Mar 29, 2004
    Messages:
    2,555
    Likes Received:
    1,302
  20. Jupiter

    Veteran Newcomer

    Joined:
    Feb 24, 2015
    Messages:
    1,312
    Likes Received:
    840


    Looks multiple generations better than Screen Space Reflections.

    EDIT:



    Amazing but way too short. All of these scenes would not be possible with SSRs.
     
    #200 Jupiter, Aug 21, 2018
    Last edited: Aug 21, 2018
    Malo, OCASM and pharma like this.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...