Discussion in 'Rendering Technology and APIs' started by OCASM, Mar 19, 2018.
Thanks ... video link removed since it was posted earlier and kept article link which is relatively current.
What happened to PowerVR implementation and dedicated hardware , with all this ?
Interesting look back on the origins of Ray Tracing and Global Illumination:
Nvidia adds ray tracing tech to Temporal Anti-Aliasing (TAA)
August 1, 2018
Interview with Nvidia's Tom Peterson.
Caustic Graphics, 'nuf said !
Its said that Battlefield V will have Raytracing since the second alpha explicitly outputs "Raytrace: Off" in the renderer information.
Most probably for AO.
I don't know but maybe we will find it out at GamesCom.
Narrated by Epic Games founder and CEO Tim Sweeney showing-time animation render and real-time maniputation in Unreal Engine.
Octane on UE4:
A glimpse into the near future:
Path Tracing is still very far away but Raytracing GI, AO, shadows and reflections can finally fix some ugly and fake looking gamey effects. Raytracing is definitely the future. Without Raytracing game visuals will be more of the same.
Looks multiple generations better than Screen Space Reflections.
Amazing but way too short. All of these scenes would not be possible with SSRs.