DirectCompute (Direct3D11 Compute Shaders)

Discussion in 'GPGPU Technology & Programming' started by Scali, Sep 11, 2009.

  1. Anteru

    Newcomer

    Joined:
    Jul 4, 2004
    Messages:
    114
    Likes Received:
    3
    Cool, thanks! Hopefully nvidia releases CS enabled drivers for Notebooks in the meantime, so I can finally give DX11 a shot.
     
  2. FrameBuffer

    Banned

    Joined:
    Aug 7, 2005
    Messages:
    499
    Likes Received:
    3
    Is this what you were looking for ?

    http://rage3d.com/board/showpost.php?p=1336013225&postcount=1

     
  3. willardjuice

    willardjuice super willyjuice
    Moderator Veteran Alpha

    Joined:
    May 14, 2005
    Messages:
    1,386
    Likes Received:
    299
    Location:
    NY
  4. Scali

    Regular

    Joined:
    Nov 19, 2003
    Messages:
    2,127
    Likes Received:
    0
    If you have any info on when they plan to do the official release, I'd be even more interested in that. I hope this beta won't last too long. Once Vista has full official support for DX11 aswell, there's no reason to continue supporting DX10. It's bad enough that we still have to support DX9 for the XP crowd... supporting three different versions is a bit too much. I hope we can drop DX10 soon, and DX9 not much later (ie when Windows 7 turns out to be a huge success).
     
  5. Demirug

    Veteran

    Joined:
    Dec 8, 2002
    Messages:
    1,326
    Likes Received:
    69
    Even if they made this driver public the new stuff is only supported for DX11 hardware.

    The plan is to release this very shortly after the official Windows 7 start.

    I know this problem with the 3 (3.5 as we although support 10.1) APIs very well as I had it too. Just keep in mind that you would need Vista SP2 to install the DX11 update. If you can force your customer to use SP2 there is now reason to keep DX10. We had already very good results for performances and compatibility with the DX11 beta runtime.
     
  6. Scali

    Regular

    Joined:
    Nov 19, 2003
    Messages:
    2,127
    Likes Received:
    0
    That's going to be a very short beta then :)

    Yea, I went that road with DX10.1 already. DX10.1 needs SP1, but I figured that's a small price to pay. I don't support vanilla DX10 anymore. Only DX10.1 with DX10 downlevel. It also made it easier to share code between DX10 and DX11, because DX10.1 introduced some API changes that are also in DX11 now (eg the handling of various sampler states).
     
  7. Anteru

    Newcomer

    Joined:
    Jul 4, 2004
    Messages:
    114
    Likes Received:
    3
  8. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    Any word on Compute Shader 4.x support on ATI HD(2/)3/4 cards?
    As far as I know, 9.10's didn't add it at least
     
  9. Arnold Beckenbauer

    Veteran Subscriber

    Joined:
    Oct 11, 2006
    Messages:
    1,756
    Likes Received:
    722
    Location:
    Germany
    Buy an HD5000, then you'll get DC support.
    Or is there another reason for this?
     
  10. AlexV

    AlexV Heteroscedasticitate
    Moderator Veteran

    Joined:
    Mar 15, 2005
    Messages:
    2,535
    Likes Received:
    144
    Not going to happen AFAIK, due to architectural limitations.
     
  11. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    Asking on behalf of someone.

    Err, isn't 4.1 specificly built for the HD3/4 Radeons aka 10.1 hardware? :???:
    Or are you suggesting it's there just for kicks while nothing supports it (excluding possibly the couple lowend DX10.1 nV chips)?
     
  12. Arnold Beckenbauer

    Veteran Subscriber

    Joined:
    Oct 11, 2006
    Messages:
    1,756
    Likes Received:
    722
    Location:
    Germany
    There are no technical limitations for HD4000&CS 4.1.

    HD2000/HD3000 lack CS support and do not have shared memory, so no DirectCompute and OpenCL for them.
     
  13. AlexV

    AlexV Heteroscedasticitate
    Moderator Veteran

    Joined:
    Mar 15, 2005
    Messages:
    2,535
    Likes Received:
    144
    One would think that it was quite clear that my post only made reference to HD2/3 series...Or did you all assume that I took the time to quote that specific snippet just for the lulz? I know that everything is motivated by the quest for lulz, but still:p
     
  14. Tridam

    Regular Subscriber

    Joined:
    Apr 14, 2003
    Messages:
    541
    Likes Received:
    47
    Location:
    Louvain-la-Neuve, Belgium
    Actually there should be no technical limitation for HD 4600/4700/4800 but lower-end derivatives (HD 4500/4300) lack the shared memory.
     
  15. Arnold Beckenbauer

    Veteran Subscriber

    Joined:
    Oct 11, 2006
    Messages:
    1,756
    Likes Received:
    722
    Location:
    Germany
    Srykthxbye.
     
  16. sc3252

    Newcomer

    Joined:
    Jun 6, 2008
    Messages:
    36
    Likes Received:
    3
    Wow, why did ati do this? I am guessing its a 3xxx series card they have been telling everyone is a 4xxx... This is the type of stupid shit ati has been doing lately, no dp for 57xx series probably none for the low end cards either. Why even have dp on any of the cards if they are going to leave it out of the mid and low range cards?
     
  17. EduardoS

    Newcomer

    Joined:
    Nov 8, 2008
    Messages:
    131
    Likes Received:
    0
    Somehow HD4500/4300 support OpenCL and are based on RV7xx, about the shared memory for OpenCL:
    http://forums.amd.com/devforum/messageview.cfm?catid=390&threadid=121071&enterthread=y

    I'm pluzzed, why RV670 doesn't support OpenCL...

    Wasn't the local memory mandatory for OpenCL?
     
  18. pcchen

    pcchen Moderator
    Moderator Veteran Subscriber

    Joined:
    Feb 6, 2002
    Messages:
    3,018
    Likes Received:
    582
    Location:
    Taiwan
    Yes, but in theory it can be "simulated" using global memory if there are no serious restrictions on global memory access patterns. Although this can be pretty slow.
     
  19. Dave Baumann

    Dave Baumann Gamerscore Wh...
    Moderator Legend

    Joined:
    Jan 29, 2002
    Messages:
    14,090
    Likes Received:
    694
    Location:
    O Canada!
    What use is DPFP on entry level boards? It will either add cost, or reduce performance for the same cost. Right now there is no market drivers for it in mainstram and entry level. Higher end product will be used more extensively in the computing space and other business divisions have more specific requirements for it so it makes sense to offer it there.
     
  20. CarstenS

    Legend Subscriber

    Joined:
    May 31, 2002
    Messages:
    5,800
    Likes Received:
    3,920
    Location:
    Germany
    Thanks for the statement!
    Sounds a bit like you could insert almost anything there instead of DPFP without altering the sense too much. What use was DX10-Support (which wasn't free from a perf/mm² either) in HD2400 for example?
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...