phoenix_chipset
Regular
Man red dead looks way more scripted and movie like than the first one. I'll pass esp. since it needs a 55gb download on top of the disc. Not too impressed with the graphics either tbh.
Well, it's the next generation for Rockstar. Their last open world game was GTA V for PS360.Why call it a next gen Open World game when it's releasing in 3 weeks on current gen ? That said the game does look very stunning and easily one of the best looking of this gen, I do hope for a PS5 roid rage edition remaster in 2 years time.
Sure but I guess it's all relative, for people like me it's borderline trolling because I thought we should use "current gen" to describe what's to be released on current gen consoles.Well, it's the next generation for Rockstar. Their last open world game was GTA V for PS360.
Not sure if it would be borderline trolling, but Shifty is right that this is their first official release for this gen.Sure but I guess it's all relative, for people like me it's borderline trolling because I thought we should use "current gen" to describe what's to be released on current gen consoles.
" How the hell do you see me in the middle of the grass?", and got this simple reply: "What grass?".
Yeap, you guessed, on lower detail there was no grass, and they had a player completely uncovered and exposed moving around. Time to lower detail!
These are the kind of things that cannot happen. And for this you must always have in mind that the specs of a lower machine cannot give you neither advantages, neither disadvantages, in terms of gameplay.
Not completely unexpected that PS4's lowest dynamic resolution is XBS's highest delivered dynamic resolution given the relative performance delta between the two machines. Wasn't this also true for Origins? It's also surely not that unexpected at this point that the similar relative performance delta bewteen Pro and X is less noticeable at higher resolutions given you're well into the diminishing return zone for this engine.Funny enough, the technical gap seems larger between the PS4/XBS than between the Pro/X.
It's also surely not that unexpected at this point that the similar relative performance delta bewteen Pro and X is less noticeable at higher resolutions given you're well into the diminishing return zone for this engine.
I don't know if it is less noticeable visually because the X version is quite sharp, but according to DF the resolution gap is 44% higher on X compared to the Pro on average. The resolution gap seems higher between the XBS and the PS4.
A material difference in actual gameplay terms is the quicker switching back from Eagle vision when you've strayed from your character. On Pro this can be a long as 5 seconds, which is feels like quite a while to be staring a black screen mid-gameplay and I know base PS4 and Xbox One are far worse.
This is why I always fly back to my character.
It's probably a bit of everything. Modern game environments consume a ton of increasing complex, more detailed nom-static geometry with increasingly more unique textures. That's a ton fo memory right there. As I said above, something has to give. There are answers to this, lower resolution textures, more shared textures, smaller environments, less geometry, contrived environments revealing less of the distance, but I'm guessing that isn't what Shortbread craves.