djskribbles
Legend
Motion blur is enabled in 30fps mode, disabled in 60fps mode for all platforms except Pro, so I don't think it was an artistic choice, but a performance saving choice.Could it be an artistic decision? Such as the X1X being able to render at a higher resolution mitigating the need for motion blur?
Or is it just that they need time to tweak the dynamic resolution of the X1X so that they can include it?
Personally, I don't much care for it. I turned it off in the Witcher 3 as soon as I found the option.
I'm still curious though, if any Pro specific features make anything like this easier/cheaper. Much like the PS2 was capable of better particle effects than its competitors. Less powerful overall, but the EDRAM gave it the edge in this one area.
VGTech also says that grass draw distance is better on Pro vs X.
Interesting choices they made for each platform. On XB1/X they use reconstruction to further increase the resolution. On PS4/Pro they use it only when it dips below 1080p. However on Pro they increased the graphical settings a bit, beyond what was already increased over base systems. Perhaps they felt it wasn't worth increasing the resolution on Pro beyond 1080p and just capped it with improved visuals, whereas they pushed for a higher resolution on X.
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