Im just wondering, does a new handheld really need big industry support to succeed?
What would a omap2420/sh7770/other-MBX-SoC based handheld with a 320*240 screen cost? Throw in a compactflash slot, and allow open development on it ... for native games use online distribution (easiest to protect, which is necessary since with the open programming you have given a lot of the obscurity away ... and console security is always by obscurity). Each device has its own key to which the game is locked on the fly by the server (you'll probably need some extra hardware, say a FPGA, for DRM). So a backup can be stored on your PC.
It all comes down to cost I guess, if you can make it cheap enough it will sell IMO.
Maybe this is what MOMA is trying to do with their device, but I dont like the design ... not the architecture, and not the shape. Plus the inclusion of the HD, drives up the initial purchase price.
What would a omap2420/sh7770/other-MBX-SoC based handheld with a 320*240 screen cost? Throw in a compactflash slot, and allow open development on it ... for native games use online distribution (easiest to protect, which is necessary since with the open programming you have given a lot of the obscurity away ... and console security is always by obscurity). Each device has its own key to which the game is locked on the fly by the server (you'll probably need some extra hardware, say a FPGA, for DRM). So a backup can be stored on your PC.
It all comes down to cost I guess, if you can make it cheap enough it will sell IMO.
Maybe this is what MOMA is trying to do with their device, but I dont like the design ... not the architecture, and not the shape. Plus the inclusion of the HD, drives up the initial purchase price.