"Deferred MSAA" compatible with any kind of Render Targets

I'm thinking about this problem for a morning and get an answer,
You found the answer in a morning? Wow! :) :)

Nie How mah? :)

Now, you get CORRECT MSAA.
It's very tempting to use this as a signature with a link to your post, you know... :)

The only useful part of this post of mine is that, no, the hardware does not solve it, despite what you posted. And that super-sampling at a certain resolution really is the solution.
 
The new version of the program works for me too.

Btw you should really increase the value of your front clip plane as whenever I try to get close to the object to zoom up on polygon edges (for comparison purposes) the front clip plane takes over... Which made me notice that shader AA doesn't work on edges clipped by the front clip plane - hardly a problem though ;-)
 
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