Death Stranding [Kojima Productions]

Discussion in 'Console Gaming' started by Warchild, Jun 15, 2016.

  1. Nesh

    Nesh Double Agent
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    The gameplay videos dont shed light on what is going on or how it is played but it has a lot of "strange" elements like peeing and having to "rock" your baby.
    Very peculiar game. The little optional but fun gameplay elements that served like easter eggs in the MGS series, are taking a more prevalent stage in this game
     
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  2. Karamazov

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    Damn that baby. It was just creepy at first and now it seems it might also become annoying gameplay wise. I don't want that thing to cry every 5min.
     
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  3. Sigfried1977

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    So it's Yoshi's Island all over again.
     
  4. Scott_Arm

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    People cheered when the character peed and then cheered after a long "game play" demo that was almost barren of actual mechanics. I'm expecting this to be a long and slightly interactive thought piece
     
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  5. BRiT

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    Just shake it enough...
     
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  6. Karamazov

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    if you do that it erases your save file
     
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  7. Globalisateur

    Globalisateur Globby
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    At least Yoshi's Island has great gameplay, and the baby is the only annoying thing in the game.
     
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  8. orangpelupa

    orangpelupa Elite Bug Hunter
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    i really miss the time when Kojima do 4th-wall breaking stuff like in Psycho Mantis MGS1. Sure even MGS5 have 4th wall breaking moment but its very few (only 1 or 2?) and not as awesome as a boss that can read your miiiiiiind!

    btw i wonder, what will hapen if you shake the baby violently or flip the baby upside down? or throw the baby!
     
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  9. milk

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    Is this about the baby or the peeing?
     
  10. milk

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    A anyway, what happened to the art of great live demos most devs seemed to have perfected last gen?
    Kojima has a whole stage demo for the game, and he choses to show half a dozen cutscene snipets, with boring expository dialogue, that despite being long and verbose, barely shed light on the actual premise of the fucking game. Then on the final bit, when gameplay actually comes, the first mechanic he choses to show is the cheeky peeing one. Then there is walking, placing a ladder, and more cutscening. Then awkwardly stiff falling animation and the final shown mechanic is setting the baby to sleep. Those are not necessarely terrible mechanics, but they can't possibly be the meat of the experience. Or, if that IS the meat of the experience, then it must certainly suck. My patience with this game is just starting to fade at this point.
     
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  11. Scott_Arm

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    Literally demoed a scene just so Geoff Knightley could walk out afterwards and say, "I'm in the game!" like we're all supposed to be excited that he's in it.
     
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  12. orangpelupa

    orangpelupa Elite Bug Hunter
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    waaaait a sec... the peeing is also motion controlled? :D
     
  13. Nesh

    Nesh Double Agent
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    you wanna draw thinks with liquid?
     
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  14. rabidrabbit

    rabidrabbit A Reformed Member
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    Apparently you can also use your pee as a weapon. I wonder how you replenish you ammo, by drinking probably? Will you need to relieve yourself in other ways too?
     
  15. orangpelupa

    orangpelupa Elite Bug Hunter
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    yeah it was weird. but
    drawing a snake with liquid
     
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  16. DSoup

    DSoup meh
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    The more I hear about this game, the less I understand it. I'm pretty certain this isn't for me. I hated all the weird stuff in MGS5 - loved the tactical shooter aspect.
     
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  17. RancidLunchmeat

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    And thou shall know the end is neigh when gaming articles are discussing the lengths at which the developers went to prevent you from actually seeing the pecker.
     
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  18. milk

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    I guess after the departure from konami, kojima is legally forbiden to have solid snake apear on his new game.
     
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  19. orangpelupa

    orangpelupa Elite Bug Hunter
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    But we'll probably able to draw snake with liquid
     
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  20. Nesh

    Nesh Double Agent
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    Yeah it kinda went overboard. I loved the concept of language, but parasites that can be genetically modified at will to give all kinds of super powers, parasites that can understand precisely languages and kill the host if spoken, or how the dead are re-animated in fire by psychic powers because they "sensed" someone's presence was too far fetched even for an MGS game.
    Also all these plus the new Metal Gear were far more advanced technologies than anything that appeared in the games that took place in the future.
     
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