Death Stranding [Kojima Productions]

Discussion in 'Console Gaming' started by Warchild, Jun 15, 2016.

  1. Warchild

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    New details from polygon:
    They narrowed it down to two game engines.
     
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  2. ultragpu

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    It's good that they have at least got it running on a game engine in real time:), for some reason I almost forgot about a potential Neo enhanced version which should have a decent chance of hitting the trailer quality. Looks like they're going for ultra realism this time with a supernatural tone with a good actor such as Norman Reedus, the narrative will be strong in this one, consider me highly interested!
     
  3. orangpelupa

    orangpelupa Elite Bug Hunter
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    hmm probably Unreal and CryEngine?

    surely its not unity... right?
     
  4. chris1515

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    It is not UE 4 and it is maybe a Sony internal engine.
     
  5. RenegadeRocks

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    The moment of the show for me !

    "I am back" and the Kojima chants were epic ! The trailer was fantastic, exactly the mystique and magic one expects from Kojima !
     
  6. tuna

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    I call Frostbyte for the engine. Kojima loves Dice's lunch room!
     
  7. London-boy

    London-boy Shifty's daddy
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    Isn't that a EA thing? Have I missed a joke here? I did, didn't I.
     
  8. chris1515

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    It is not Quantic Dreams engine too.
     
  9. chris1515

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    http://www.digitalspy.com/gaming/ps...tal-gear-solid-not-a-silent-hills-substitute/
     
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  10. London-boy

    London-boy Shifty's daddy
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    I'm just happy we get a new universe from Kojima, with no legacy and detached from that totally nonsensical MGS lore which I stopped trying to keep up with a long time ago. It all got so bloody confusing with these guys.
     
  11. Billy Idol

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    When Cerny is the tec director...it might be the Knack engine :)

    KZ engine is a good bet, as they already supported another dev team (Until Dawn).

    Or maybe Konami gives him his Fox engine back...
     
  12. cheapchips

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    Given the Sony link Gorilla's engine is up for grabs? It's already been used for the teen horror game which I forget the name of.

    Edit: oops. London-boy already dead that.
     
  13. London-boy

    London-boy Shifty's daddy
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    I think Guerilla's engine is a no brainer, and I have a feeling it has a similar look (the motion blur especially). We'll see. Until Dawn was bootiful.
     
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  14. sebbbi

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    Yes, this looks exactly like TAA neighborhood clamp artifacts. Grainy background (esp high/low luminance) + grayish foreground object = ghosting. Could be UE4 as they use nbhood clamp in their TAA (but so do many other engines). IIRC KZ:SF also used motion vector difference to mask out false reprojected data (-> this video likely isn't using KZ:SF engine).
     
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  15. Nesh

    Nesh Double Agent
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    Isnt that simple MB?
     
  16. ultragpu

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    Sweet mother of god the visuals in the new trailer are insane, apparently running 4k on the Pro too.

    Word is KojiPro will talk about the new engine at the PSX panel so all will be revealed soon:).
    The lighting, PBR and asset quality are definitely something else. I can imagine they push the graphics quite a bit more than your typical Pro enhanced games since this game is probably coded more with Pro in mind from the very start, then condense that to 900p on the OG ps4.
    I'm absolutely intrigued by the surrealism, the whacky Kojima trademark sci fi theme and the all star cast. Just hope it doesn't take 5 years to complete.
     
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  17. loekf

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    Someone mentioned it's a modified Second Son engine, so from Sucker Punch.

    I was blown away, so weird, so beautifull.
     
  18. scf

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  19. ultragpu

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    Shinobi from Gaf said it's GG's killzone engine, well it could be a highly modified and improved version of it. But seeing how crazy an open world game like Horizon looks, one could imagine how a linear or smaller scope game would look. Whatever engine it's running on tho, it's 4k and real time on the pro and that's good enough for me. And don't forget about HDR Koji:).
     
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  20. Globalisateur

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