Death Stranding (DC) [PS4, PS5, PC]

Please could you share a few 4K pics with clear and long aliased edges ?
Interesting discovery, the games looks well-aliased majority of time, but any time there is a strong DOF effect, edges of focused objects [norman's suit, flipped car] become aliased [and worse, shimmery]. Probably this is is because of the DOF shader implementation. There is also small amount of shader aliasing when bright light reflects of the edges of the metals.

reuploaded:
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Interesting discovery, the games looks well-aliased majority of time, but any time there is a strong DOF effect, edges of focused objects [norman's suit, flipped car] become aliased [and worse, shimmery]. Probably this is is because of the DOF shader implementation. There is also small amount of shader aliasing when bright light reflects of the edges of the metals.
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Avast blocks your links. According to my antivirus, those links are a 'threat'

Confirmed: Death Stranding is a threat to humanity sanity ! :LOL:
 
There's really something special about visuals in Kojima games that I can't really put my finger on. It's the same in Gran Turismo as well. There's just something about the shaders, modelling or textures or something that's more tangible than anyone else achieves.

I'd love someone with more understanding to really point out what the hell they're doing that's such a cut above.

In terms of stuff I can't articulate - It feels the same as the snowiness in MGS or the lashing rain in MGS2.

It's probably the dedication to realistic lighting and materials for both Kojima games (MGSV mostly) and PD. MGSV still looks stellar today, but nowhere near DS of course.
 
It's probably the dedication to realistic lighting and materials for both Kojima games (MGSV mostly) and PD. MGSV still looks stellar today, but nowhere near DS of course.
Hey MGSV was a multiplatform game running on base PS4 at locked 60fps. Death stranding, what they have shown, was running on Pro at ~30fps.

EDIT: Thinking about it MGSV does now run at 1440p locked 60fps on Pro. The technical reference Now on Pro.
 
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I downloaded 4K video from YouTube, and yeah, this is nowhere close being a native or checkerboarded 4K game. Aliasing is clearly visible at any high contrast straight geometry line.
This aliasing is caused by sub-4K resolution DOF (which is usual for DOF, it's a very demanding effect). It's not aliasing caused by low resolution geometry. This is 200%

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I couldn't find any geometry aliasing. It's incredibly clean, without artifacts. This trailer was most probably running at native 4K. This is at 800%:

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So, finally, a japanese developer that managed to beat occidental developers in the graphic field ?

It impressed me more than the TLOU2 trailer :oops:
 
This trailer maybe 4k native but I don't expect the final game to be anywhere near that especially if they wanna retain the level of graphics shown here or at least similar to. And it would be a waste too, to use the Pro's power in such a fashion. I see a CBR 4k with trailer quality visuals to be a far more likely scenario.
 
So, finally, a japanese developer that managed to beat occidental developers in the graphic field ?

It impressed me more than the TLOU2 trailer :oops:

Not really and it's just a cutscene.

So far they may not yet be able to show gameplay but I would generally not rate game graphics based on cut-scenes.

Wow, what a ride!


I don't fret over gameplay, MGSV was a masterpiece in gameplay design.

Also, this made me laugh

Every other game has only two faces? In the Metal Gear Solid series the opponents also had masks and the faces did not always look different.
 
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So, finally, a japanese developer that managed to beat occidental developers in the graphic field ?

It impressed me more than the TLOU2 trailer :oops:
I would not agree. Kojima has impressed me more with his crazy storytelling, but TLOU2 has spotless visuals and IQ. That tech is still unmatched IMO.
 
Not really and it's just a cutscene.

This cutscene still looks better than any other cutscene i've seen. Not only that, but they achieved this quality in an open environnement while most other cutscenes happen in a restricted area.

Feel free to provide a real-time cutscene that looks as good as this.

So far they may not yet be able to show gameplay but I would generally not rate game graphics based on cut-scenes.

Both use the same tech. If the tech is good during cutscenes then it will be good during gameplay. We already have many examples : UC4, The Order 1886, HZD.

Obviously, the quality will be lower during gameplay.
 
It's decima engine from Guerrila Games.

This. And since it is, the deferred engine allows for those nice complex lighting scenes, which I come to expect from Guerrilla's engine. Death Stranding lighting looks awesome, even in that murky environment from Gamersyde's 4K trailer. Can't wait for this...
 
This cutscene still looks better than any other cutscene i've seen. Not only that, but they achieved this quality in an open environnement while most other cutscenes happen in a restricted area.

Feel free to provide a real-time cutscene that looks as good as this.

Both use the same tech. If the tech is good during cutscenes then it will be good during gameplay. We already have many examples : UC4, The Order 1886, HZD.

Obviously, the quality will be lower during gameplay.

Cutscene in realtime:



The area is not so big in Death Stranding after a few meters the fog obscures everything.

It's not just the tech but how the scenes are filled and in predefined cut scenes it is a snap to do it better than in gameplay as long as you put enough time and effort into it.
 
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Cutscene in realtime

I meant in an actual game...

It's not just the tech but how the scenes are filled and in predefined cut scenes it is a snap to do it better than in gameplay as long as you put enough time and effort into it.

Yet, most games that have good looking cutscenes look good during gameplay.
 
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