Death Stranding (DC) [PS4, PS5, PC]

Discussion in 'Console Gaming' started by Warchild, Jun 15, 2016.

  1. OCASM

    Regular

    Joined:
    Nov 12, 2016
    Messages:
    921
    Likes Received:
    874
    Apocalyptica is good, man!
     
  2. ultragpu

    Banned

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
    Holy shit this is way beyond anything released this gen graphically, the details, particles, effects, models, facial animation, fluid dynamic and lighting are absurdly good, and all as an open world game:shock:. At times it seriously looks like CG, RDR2 really doesn't come close to it graphically, it belongs on current gen, this is semi next gen to me.
     
    egoless and Shortbread like this.
  3. milk

    milk Like Verified
    Veteran

    Joined:
    Jun 6, 2012
    Messages:
    3,977
    Likes Received:
    4,101
    I don't think the shaders themselves are what's off, but how they are lit. RDR2 has a very good AO and Specular Occlusion solution that makes everything feel way more placed within the scene, which is ahead of most other renderers, but their materials don't seem specially great on their on, in fact, I feel they are somewhat constrained to less vibrant values than they actually are in real life, which makes them less accurate to real world, but makes the whole scene more consistent.
    DS's skin shading looks the best I've seen in real time in my opinon. It has a very convincing oily/waxy look that I had not seen in other games. RDR2 characters look very dry skinned in comparison, but thanks to them being covered in dust and dirt all the time makes it seem deliberate.
     
  4. Ike Turner

    Veteran

    Joined:
    Jul 30, 2005
    Messages:
    2,110
    Likes Received:
    2,304
    RDR2's skin shader is bad (it's worst than what is seen here as a matter of fact). But's it's not only the lighting which is off in DS (there's a distinct lack of AO). Their specular values look way to high and the roughness/glossiness map seems to be non-existant..
     
    OCASM likes this.
  5. OCASM

    Regular

    Joined:
    Nov 12, 2016
    Messages:
    921
    Likes Received:
    874
    No variable penumbra shadows nor multiple-scattering fog. RDR2 > this.
     
  6. milk

    milk Like Verified
    Veteran

    Joined:
    Jun 6, 2012
    Messages:
    3,977
    Likes Received:
    4,101
    Aparently, the music part was solved by recycling Kojima's 13 y.o. nephew's favorite tunes from ps2 era RPGs, so that's one time saver there.
     
  7. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    13,998
    Likes Received:
    3,713
    I am not agreeable on this one. Lighting and materials look much more realistic and convincing to me in this game.
     
    egoless, Globalisateur and Shortbread like this.
  8. milk

    milk Like Verified
    Veteran

    Joined:
    Jun 6, 2012
    Messages:
    3,977
    Likes Received:
    4,101
    What I'm suggesting is that the specular values are physically acurate, but they look too bright on the final render because they don't have proper specular occlusion.
     
  9. OCASM

    Regular

    Joined:
    Nov 12, 2016
    Messages:
    921
    Likes Received:
    874
  10. ultragpu

    Banned

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
    I spent 50+ hours looking at those penumbra shadows and multiple-scattering fog in RDR2 and they did absolutely nothing for me, more like got distracted by the abundance of low res textures and low poly assets through and through. Also man do I appreciate the inclusion of absurdly high quality character models and animation in a story driven open world game!
     
    egoless and Nesh like this.
  11. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,144
    Likes Received:
    10,283
    Maybe that’s what the game is about. Beings from other dimensions who came to make the game about themselves.

    I have no idea what I just watched but bloody hell it looks good.

    I don’t agree that it looks ‘too good for ps4’. I think it looks great, but nothing we haven’t already been shocked by Horizon zero dawn - I got that Decima feeling for sure and honestly this isn’t any better looking than that. In fact I think HZD has a few things still going for it which this one doesn’t show so far - namely the huge enemy models and crazy particles.

    Really amazing art and direction, that’s Kojima for you.
     
    egoless, iroboto, OCASM and 1 other person like this.
  12. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,144
    Likes Received:
    10,283
    Pretty sure that at least the HDR here won’t be an absolute disaster as it was in RDR2 - even after the patch it’s still not on par with other AAA games.
     
    egoless likes this.
  13. Ike Turner

    Veteran

    Joined:
    Jul 30, 2005
    Messages:
    2,110
    Likes Received:
    2,304
    As somebody who's been working on shaders nearly every day for 2 years straight..there's unfortunately nothing physically accurate in what we call PBR/PBS..it's still all approximation and every material still has to be manually tweaked (especially specular levels if no specular map is used) depending on the lighting engine etc...This seems like and artistic choice here as everything seems to be made to look as close as MGS as possible (yes there's also no spec occlusion in there).
     
    milk likes this.
  14. ultragpu

    Banned

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
    The Decima engine does some true black magic.
    [​IMG]
    [​IMG]
     
  15. OCASM

    Regular

    Joined:
    Nov 12, 2016
    Messages:
    921
    Likes Received:
    874
    The gameplay animation on DS looks just as robotic as it did in MGSV, the combat in particular looked pretty bad.
     
    milk likes this.
  16. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,144
    Likes Received:
    10,283
    Also... do they say HOMO DEMONS??? At 2.20?

    I’ve met a few homo demons in my time. Wouldn’t recommend.
     
    eloyc, egoless, Xbat and 6 others like this.
  17. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,144
    Likes Received:
    10,283
    I’d say it’s Decima through the eyes of a great director and very, very talented artists!
     
    Nesh and DSoup like this.
  18. cheapchips

    Veteran

    Joined:
    Feb 23, 2013
    Messages:
    2,493
    Likes Received:
    2,665
    Location:
    UK
    I loved how gamey it looked during the gameplay bits and how batshit it continues to look in cut scenes.
     
    egoless and London Geezer like this.
  19. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,144
    Likes Received:
    10,283
    That’s the word. Batshit crazy. How does a 9 min trailer still leave me completely confused over what I’m actually watching?

    If I had to guess, there’s an element of looking back in time with the help of that creepy baby in the jar? And the president is in her bed in the Oval Office and has asked the protagonist to... make America whole again? MAWA?
     
    milk likes this.
  20. Karamazov

    Veteran

    Joined:
    Sep 20, 2005
    Messages:
    4,817
    Likes Received:
    5,221
    Location:
    France
    or different periods of time linked by death and mixing things up because of some weird failed experiment, and you have to try to restore things.
     
    London Geezer likes this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...