Days Gone [PS4] (Sony Bend)

Discussion in 'Console Gaming' started by goonergaz, Jun 15, 2016.

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  1. Karamazov

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    world war Z has bigger hordes, but the graphics are simplier, and don't know about the AI behavior.
     
  2. Ike Turner

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    I wouldn't describe WWZ as being simpler. It's different and has the advantage (IMO) of running on a custom in-house engine unlike Days Gone.

    High Zombie Throughput in Modern Graphics:
    https://gpuopen.com/gdc-presentatio...high-zombie-throughput-in-modern-graphics.pdf

    Enabling Real-Time Light Baking Workflows in Saber Engine with AMD Radeon Rays:
    https://gpuopen.com/gdc-presentations/2019/gdc-2019-s1-enabling-light-baking-workflows.pdf
     
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  3. Karamazov

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    Nice, so 300 "real" zombies for gameplay purposes, and 5K background non interactive zombies.
     
  4. vspectra

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  5. Karamazov

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    they really did an amazing job with ground detail
     
  6. bgroovy

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    It's also not an open world game.
     
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  7. Recop

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    Yeah, i didn't know that before my comment but the game seems to have a lot of bugs and a very poor AI...

    I agree but the crowd is far less dynamic in those games.

    Most of of time, you see hundreds of rather static characters. I've never seen something like in Days Gone before.
     
  8. London-boy

    London-boy Shifty's daddy
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    Agreed. Sometimes they would all move in exactly the same way like they were line dancing or doing the macarena, all very close to each other. Creepy.
     
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  9. bgroovy

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    Man, this game totally goes places, even if I do have to call foul on the inclusion of fireflies in one scene.
     
  10. DSoup

    DSoup meh
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    This game is too damn long and not in a good way. I've put in around 30 hours and just hit a mission where I'm warned that proceeding will lock me out of the territories in which I've been playing in thus far. A quick google shows there are 15-20 more hours left and ideally I don't want to proceed now, I really need to grind another 4,000 trust to buy my last weapon and bike upgrades which probably take a couple of hours.

    The basic gameplay mechanics are great but there are around 100 missions, some of which have you riding somewhere (burning fuel) where somebody will says three words (no exaggeration), then you drive back where you were via somewhere you can find fuel.

    WTF game, seriously, WTF. :mad2: Everybody has a damn radio! The main story has me intrigued but a lot of these time-wasting missions are just AWFUL. That stuff is just NOT FUN.
     
  11. milk

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    I was intrigued by the moment the protagonist goes indoors and stands by a window. His movement there affects the GI bounced light into the wall. It's not common to see dynamic objects affect GI in modern games. @Graham, can you share what is the GI solution in here? It seems to be voxel based, but it is surprising that it's that dynamic!
     
  12. AlBran

    AlBran Ferro-Fibrous
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    secret foxels
     
  13. Graham

    Graham Hello :-)
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    ^^ what Al said
     
  14. BRiT

    BRiT (╯°□°)╯
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    I thought everyone knew Sony's Cinematic Forests are composed by Foxel companions.
     
  15. DSoup

    DSoup meh
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    I didn't notice this much when exploring the map but when you work through missions, particularly some of the main story missions, this can get really bad. I've now encountered several chains of driving somewhere, then a 20-second load for a 10 second video, then a 20-second load, then 10 seconds of gameplay, then another 20-second load for a 30 second cutscene then another load for another cutscene.

    It's difficult to comprehend how some of the missions were put together when you play this. Some cutscenes are loooong, then you get two or more short ones with loading between them. But yanking you out of gameplay for a really short cutscene is pretty bad. I wonder why they can't stream the video and play it realtime without the loading either side. :???:

    The other thing the game does during story missions is that thing where it only lets you half-play the game, for example you can't run or access any of your inventory and it become a bit of a walking simulator. You just get used to this then it'll do this in a missions where there are enemies so now you can access you weapons but you can't run or crouch. Then missions where you need to ride with a companion on your bike. Sometimes you have full control, can jump off, loot and refuel, other times you can't and other times you just have to hold R2. It feels very inconsistent.

    These irritations aside, what I've played so far has been great.

    I must be around 35-40 hours in and I've had my first game mission to fight a horde and it was GREAT! :mrgreen: Until this point, hordes have been a dynamic real world threats you could avoid by being observant.

    I still think the game is way too long and that's without me grinding reputation/credits to get the best weapon and bike upgrades.
     
  16. BRiT

    BRiT (╯°□°)╯
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    Because Unreal Engine, no?
     
  17. Graham

    Graham Hello :-)
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    Doesn't use pre-recorded videos, fwiw
     
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  18. DSoup

    DSoup meh
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    Thanks, that explains that.
     
  19. bgroovy

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    Rolled credits last night! I really loved the game. Fighting a horde deep in a lava cave was one of the most terrifying and thrilling experiences I've had in a game.
     
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  20. BRiT

    BRiT (╯°□°)╯
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    The game is on sale this week for $40.

     
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