d3d9 deffered rendering

deeFive

Newcomer
Hi all i have just recived this terms work for school and i have a module in d3d i want to look at deffered rendering (as i am also looking at it in my xna module), but i cant find any documention or tutorails on the net (they all seem to be for dx10 which i want to do but i'm still trying to ok this woth our lecture).

can anybody point me to any good tutorails/soucre code (with good comments) i can look at to study.



thanks in advance (i'll post pics as i go!)


d'
 
Hi there,

You may want to peruse the following, including the links in the reference section: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter09.html

Geldreich, Rich, Matt Pritchard, and John Brooks. 2004. "Deferred Lighting and Shading." Presentation at Game Developers Conference 2004. http://www.talula.demon.co.uk/DeferredShading.pdf

Hargreaves, Shawn, and Mark Harris. 2004. "Deferred Shading." Presentation. http://download.nvidia.com/develope...800_Leagues/6800_Leagues_Deferred_Shading.pdf
:)

As for sample code... you may want to have a look at gamedev.net.
 
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