Are you sure....Ok, found info that there is 64. Then there is wrong info in wikipedia.
Not only that, but there is roughly a 20% advantage in multiple specs in favor of PS5 or Series X, not just a 20% advantage in one direction. PS5's maximum GPU clock speed would give it roughly a 20% advantage in fill rate, geometry set up, culling, and other tasks. And when you look at the memory set up, Series X has about a 20% advantage in it's fastest memory and a 20% disadvantage in it's slowest. There isn't a single number that can define the capabilities of these GPUs, and these advantages and disadvantages can be leveraged or avoided to give quality results with proper optimization.20% (it's actually 18%) is nothing these days, it's also the difference on paper and nothing ever scales 100% linear. So that 18% performance advantage on paper might only result in a 0-18% increase in reality. There's so many things within the GPU itself and in the software that can drive that 18% advantage way down, even the difference in API efficiencies can completely consume that 18% advantage.