Current Generation Games Analysis Technical Discussion [2020-2021] [XBSX|S, PS5, PC]

Discussion in 'Console Technology' started by Shortbread, Nov 21, 2020.

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  1. Metal_Spirit

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  2. BRiT

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    Thats not what those two different versions show when looking at them on the actual console and were the only differences listed at all between them. *shrug*

    Thats what was shown on my console. I dont get it either.
     
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  3. Globalisateur

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    Rainbow six siege PS5 vs XSX, uncapped mode. In most scenes the framerate if very similar except when looking at the sky where the XSX has a small lead.



    It should be interesting to test the game using more demanding conditions that should be more representative of a normal game session.
     
    #803 Globalisateur, Mar 15, 2021
    Last edited: Mar 15, 2021
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  4. Karamazov

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    i think he is using old versions of the game, when the framerate was unlocked, next gen patches cap the framererate at 120fps maximum IIRC, and with enhanced graphics/ligthing.
     
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  5. iroboto

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    yea I was going to wonder if the 2 consoles are CPU bound in that older mode hence why they were largely getting the same results. The older BC patch is 900p right?
     
  6. Globalisateur

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    Why would they internally cap the framerate at 120fps? If the game never goes under 120fps (on your TV) then it should almost always run higher if uncapped. Here we can see it usually hovers between 130-140fps which is ideal if the cap is at 120hz.

    Have you already tried to play a MP game unpatched? On PS4 it's not even possible to do such a thing. I assume it's the same on PS5 and XSX.
     
  7. Karamazov

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    maybe he uses this "trick"
     
  8. Globalisateur

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  9. Proelite

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    Sounds like a decisive victory for Xbox.
     
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  10. Globalisateur

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    When looking at the sky, yes. The cloud power is finally there.
     
  11. Proelite

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    I can only play at 190+ fps, not trash 170s fps.
     
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  12. Shortbread

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    This reminded me of a PC gamer and gaming site moderator who would slightly angle his first-person and third-person shots skyward quickly on falsifying certain fps data. The days of old where ATI and Nvidia fanboys were at each other throats over performance. Reminds me, I haven't been on Rage3D for quite some time, not after Vengeance passed away.:sad:
     
  13. snc

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    who remember nvidia (If I remember correctly) drivers that boost 3d mark score but also removes dragon ? :d btw 3dmark massivly lost on importance
     
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  14. goonergaz

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    Obviously you can do a bit more with a PC, but today’s consoles do so much more than they ever used to.

    And sorry but I will have to disagree with depreciation, you can’t use an outliner during a once in a lifetime event to prove such a thing lol. If this were normal circumstances that 2080ti would now be worth sub £300 - that would be a staggering loss vs consoles.
     
  15. Shortbread

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    Or the so-called ATI trilinear optimization driver cheat... :lol2:
     
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  16. techuse

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    Both companies have had low moments but Nvidia is by far the worst of the 2.
     
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  17. HokutoNoKen

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    Install size of Crash Bandicoot 4: It's About Time

    PS4 : 45.33GB
    PS5: 20.10 GB

    / Ken
     
  18. Nesh

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    The SSD pays off :)
     
  19. Arwin

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    Or the compression? Or both?
     
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  20. BRiT

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    I think a key factor is the latency where they don't need to duplicate assets multiple times when installed. It could be compression too, but not much difference between PS5 and XSX install sizes [20.10 vs 22.21 GB].
     
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