Curiosity's (Molyneaux) secret, the one that would change your life forever, revealed

Discussion in 'Console Industry' started by Cyan, May 27, 2013.

  1. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    8,572
    Likes Received:
    2,292
    Basically, you are a digital God. :???: :mad:

    http://www.ign.com/articles/2013/05/26/peter-molyneuxs-curiosity-secret-revealed

    A narcissistic video, adding reverberation to his voice, sigh. I am not a big fan of him. :sad:

    Is this the thing which was going to change your life and change the world forever? :roll: :sad:



     
    #1 Cyan, May 27, 2013
    Last edited by a moderator: May 27, 2013
  2. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    13,273
    Likes Received:
    3,723
    Well, it's an interesting way to pick the person that's going to "run" your game, and that person is probably going to be kind of excited. It's cool they're getting paid too. But for everyone else that spent all that time clicking away ... They probably won't be too happy. I imagine everyone that took part thought they'd get to share in the reveal.
     
  3. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    40,701
    Likes Received:
    11,145
    Location:
    Under my bridge
    A random person is put in charge of a computer game. That random person amused themselves by tapping out tiny cubes over and over. Is that really what you want as a key designer in Project Godus?

    I think Molyneux's just a little too far gone into crazy-land, making poorly justified decisions that don't stand up to reason almost because 'free thinking' is, in his mind, carte blanche for 'good and original'. The ethics of this app are also suspect. First players were told that they'd be working their ways towards the centre. Then they were sold means to remove cubes faster, and even put them back, paying to undo other's work in trying to reach the centre. Then were told that the centre is an arbitrary point decided on by 22Cans, and all the work prior to Molyneux decided to end it was a waste of time. Finally, we're told the final life-changing result that isn't money and will be life-changing isn't really life-changing and is basically money.

    A parallel would be a lottery where you buy tickets, the more tickets you have, the more chance of winning. Only there's no set number of tickets and the lottery operators just keep printing more until they decide to stop. Then they offer the chance to pay for batches of tickets and to pay to have someone else's tickets revoked.

    The invention of 'pay to make other guys lose' is perhaps the final nail in the coffin of legitimate gameplay. Other than that monstrosity of a concept, I don't know what else Molyneux can be praised for here. He says the experiment was synchronising thousands of taps p the same server which no-one has done before. I can't see that being a major hurdle to anyone wanting to design a game with such a huge client base; suitably logging and sorting of timestamps is enough. Any decent company would have rolled out a free beta to test the idea, or used their kickstarter funding to test it, or done something a lot more principled than selling gaming snake-oil.

    After 1:30 I stopped the video. He's so slimy and I felt like punching him in the face.
     
    Arwin and Cyan like this.
  4. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    13,273
    Likes Received:
    3,723
    I followed him on twitter for a while, but after I realized his free game ideas weren't sarcastic, I unfollowed him.
     
  5. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    17,682
    Likes Received:
    1,200
    Location:
    Maastricht, The Netherlands
    I am purposefully avoiding watching the video as it is too hard to associate the current Molyneux with the guy I idolized as a teen, and watching him talk would probably change my mind about how I feel about this. But the main idea for this I thought was pretty cool and interesting. We'll see how it pans out. For the winner, I would define the following items as success:

    1. Gain eternal fame from having won this, and being an important figurehead for the next game - assuming he likes games, it could bring him to events, podcasts and such in a nicer (read: dev or press) capacity.
    2. Actually make some money if the next game is successful
    3. Actually have a fun and unique gameplay role to play in the next game.

    I feel that however iconic Peter Molyneux is, keeping him behind the scenes and putting a filter in front of him in the shape of a new, forward looking spokesperson who has realistic expectations of what can actually be delivered, and a much better flair for presenting in a realistic, sympathetic manner, would help him in more ways than one.
     
    Cyan likes this.
  6. Johnny Awesome

    Veteran

    Joined:
    Feb 18, 2002
    Messages:
    2,193
    Likes Received:
    51
    Location:
    Windsor, ON
    I checked out from console gaming for a few years. Why did he leave MS/Lionhead?
     
  7. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    40,701
    Likes Received:
    11,145
    Location:
    Under my bridge
    To form his own studio, 22Cans. they've so far made Curiosity and are working on Project Godus. A classic God game in the Populous mould would be very welcome, but I'm very sceptical of the direction that game may be headed.
     
  8. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    7,145
    Likes Received:
    1,295


    long time ago he say something like... on MS he is chained, he want to be free, free to design game without the fear of PR fallout.

    i only take that from memory, so dont count on me :p
     
  9. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    8,572
    Likes Received:
    2,292
    I must admit those are very very wise words, I certainly couldn't explain it better.

    I think the prize would be okay if he didn't stupidly decided to sell smoke as he usually does. The life-changingly incredible prize he was talking about, not to mention he said it would change the world.

    It's no wonder Microsoft decided to let him go, and other companies too. Unlike Arwin and many other forumers, I didn't play the original Populous and never grew up to like him that much.

    It looks like he began his decline afterwards. I tried Fable 2 and Fable 3 -especially this one-, and I wanted to love them but I couldn't.

    There is a pretty good article on the subject here:

    http://killscreendaily.com/articles...r-curiosity-exposes-our-naked-desire-conform/
     
  10. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    8,572
    Likes Received:
    2,292
    There is an interview with the guy who won the prize, where he said that he felt bad because he won the prize after downloading the game an hour before completing it.

    Full interview here:

    http://www.gameinformer.com/b/news/...ew-with-curiosity-winner-bryan-henderson.aspx

    In regards to the psychobabble weak thinking from Molyneaux -using bold terms like "life and world changing", and what Shifty said about slimy tone-, he stated those words back in early July 2012.

    The prize seems to be totally improvised, because back in July 2012 Godus didn't even exist. The game was fully funded in December 2012 using their kickstarter campaign and after some crocodile tears from Molyneaux, and it wasn't announced til November 2012.

    So Molyneaux is selling smoke again Not to mention he created 22Cans as a way to conceive what they called 22 little game experiments, but they abandoned the idea once Godus was funded.
     
  11. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    8,572
    Likes Received:
    2,292
    Ironies of life, there is nothing more PR than his words.

    He defined Curiosity as "the greatest cooperative effort the world has ever known". :shock: :sad:

    I wouldn't say it is very cooperative when the guy who won the prize had never played the game and downloaded it an hour before completing it.
     
  12. idsn6

    Regular

    Joined:
    Apr 14, 2006
    Messages:
    476
    Likes Received:
    121
    It is a very cool prize. Henderson has been granted a sinecure and the influence to affect it along with the experiences of anybody playing Godus as much or as little as he wishes. It absolutely has the potential to be life-changing for him.
     
  13. warb

    Veteran

    Joined:
    Sep 18, 2006
    Messages:
    1,057
    Likes Received:
    1
    Location:
    UK
    I find it hard not to like Peter Molyneux.
     
  14. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    13,273
    Likes Received:
    3,723
    Molyneaux's problem is he always over-promises and under-delivers, so even if the end product is great a lot of people still feel cheated. I really enjoyed the entire Fable series, but I never actually read any of the promises he was making beforehand. To me they were just fun simple rpgs.

    I started following him more as Fable went along, and it became very clear with Kinect that he had some over-the-top ideas that wouldn't happen. Then I started following him on twitter, and it's basically just a stream of nonsense ideas that will never happen. There were a lot of tweets about the cube, and I didn't even know what he was talking about, so when I looked up the project I kind of knew it was destined to be a disappointment. I'm not sure he's totally aware of how much of a letdown he sets people up for. Maybe in his mind he's actually delivering on what he's selling.
     
    Cyan likes this.
  15. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    13,273
    Likes Received:
    3,723
    It is actually very cool. I just think the expectations for people was that they'd get to share in the reveal. For one, they may have no interest in playing this other game. For the guy who one, well he gets to be a pretty interesting social experiment. He has been set up as an omnipotent virtual ruler, but didn't put himself in that position. It'll be interesting to see how much influence he has on the game, how he uses it and how the community reacts. The social experiment outside the game is probably more interesting than the game itself. Once again, very cool idea, but probably a letdown for the community after Molyneaux oversold it for a significant period of time.
     
  16. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    8,572
    Likes Received:
    2,292
    The prize itself is okay. The demi god who won the prize is going to get a tiny piece of the pie though.

    He totally depends on the success of the game. What Shifty posted makes a lot of sense.

    How many ideas of the guy who won the prize are going to make it into the final game? Then there are those words from Molyneaux, is he going to live up to his promises of letting the guy change the game as much as he wants to?

    I have never ever been a fan tbh. I tried but in the end I couldn't.

    The ending of Curiosity just shows how much he loves himself and why companies end up not wanting him. :???:

    His video looks like something out of bad movie, like a dictator standing rigidly and in a monolithic way, puffing himself up with a micro reverbering and echoing in order to ensure his credibility.
     
  17. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    8,572
    Likes Received:
    2,292
    This picture is a fun reminder of his overpromising and under-delivering tendencies.

    [​IMG]
     
    #17 Cyan, May 27, 2013
    Last edited: Feb 25, 2015
  18. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    40,701
    Likes Received:
    11,145
    Location:
    Under my bridge
    I don't think anyone was under that impression - the project clearly outlined the winner would have the option to share or not. Had they kept it a secret, people may grumble about not knowing. But the current grumbling is that M. basically lied about the project. "It's not money" he says, and yet the meat of the prize is money, and as Cyan explains doesn't really tally with the initial description. It does sound like the project was made up as they went along, and the prize was whatever they had to hand. The description of 'experiment' can be used to justify any of their actions. "Yes, we didn't really have a good prize at the middle of the box, but for the experiment we needed people to believe there was." The structure and execution of the thing was handled extremely badly IMO, and the same idea could have been executed in a far more interesting and involving way that rewarded players and the gaming community.

    I think that's unfair. The video was set in the centre of the box, or rather where it had stood. The reverb is to make it sound like M. is in that space, as if you had uncovered him in the centre of the cube.

    I hope we get to read opinions from various people who bought the paid DLC, as to whether they are happy with the experience or not.
     
  19. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    13,273
    Likes Received:
    3,723
    I wasn't aware that it was made clear from the beginning that the prize would be solely for the winner. Pretty much everything you're saying is spot on, even though I think the prize is pretty interesting for the person that won it.
     
  20. I.S.T.

    Veteran

    Joined:
    Feb 21, 2004
    Messages:
    3,174
    Likes Received:
    389
    Are you sure Godus wasn't even a concept by July 2012? I highly, highly doubt it wasn't even a concept by then...

    As for the actual video: well fuck Molyneaux he's a pretentious git whose words are worth as much as the bits that they were recorded onto.
     
    Cyan likes this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...